Singularity Game Developer Hit With Layoffs

Singularity Game Developer Hit With Layoffs

The developer behind Singularity, Wolfenstein and Marvel: Ultimate Alliance was hit with layoffs today, according to sources familiar with the Raven Software.

About 40 people were let go today, according to some of the folks directly effects by the layoffs. Reached for comment this morning, Activision had this to say:

"With the recent completion of Singularity, Raven Software is realigning its workforce to better reflect the studio's upcoming slate."

They declined to specify how many people were let go today.

Raven Software was founded in 1990 and later acquired by Activision.

Over their 20-year history, the developer worked on a number of popular titles including the Heretic series, Hexen series, Soldier of Fortune series, X-Men Origins: Wolverine, Quake 4, Wolfenstein and most recently Singularity.

Sources tell Kotaku that the layoffs come as the developer refocuses their energies on downloadable content. Raven Software initially had three development teams, but last year reduced that to two teams. This year's reduction cuts it to one.

While the studio still exists, it's sad to see it dwindling to seemingly so small a part of publisher Activision's future.


  • Raven Software were taking over from Infinity Ward with the CoD series, weren’t they?

    Is there any news regrading this, or am I mistaken?

  • Their release list above reads as a declining scale; Heretic through SoF are superb titles, Q4/Wolf pretty good. Singularity fairly tepid also-ran. I think this is just how it goes.

  • Sad news, I own pretty much all of their games except for Wolfenstein and Singularity. Heretic 2 is my favourite title from them. It’s the only game I’ve ever played where you can use a magic staff to pole-vault enemies heads off.

  • Developers like Raven should be declared inspirationally bankrupt the moment they approve making rubbish like Singularity and shut down before everyone’s time is wasted.

      • I played through the single player, as tedious as it was by the end. (thankfully it was only borrowed, I figured it would be good for a laugh if anything, the cover set the expectations pretty low).

        I felt it was less of a game and more of an interactive retrospective of standard gaming cliches. Was there a single mechanic or gimmick in the game that wasn’t directly derived from another, more interesting game? The ship sequence was the only memorable, somewhat unique use of the whole time concept. The story, dialogue and voice acting were just childish. D-grade lameness can work fine with good direction (SoF), but Singularity takes itself waaay too seriously for its corniness. I just assumed this kind of tack made everyone else cringe too.

        For all the hard work, time and money that goes into making a game of this scale, couldn’t Raven have made something remotely interesting or new? Perhaps most people just want to shoot the same generic shit again and again whilst solving puzzles involving crates and listening to audiologs in environments with 50’s propaganda.

        Why did you like Singularity? I’m genuinely interested in finding out the appeal this game has for people.

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