This isn’t some marketing survey or whatever. It’s an emotional investment in you. Yes, we’re interested in knowing you, Kotaku reader person. You probably know enough about us — more than you even want to, we’re sure. But, hey, we’d like to know about you, too.
I'm currently playing Super Meat Boy, a game with a legendary penchant for punishing the player. Strangely enough, I'm absolutely loving it. Do you guys think that game developers underestimate the player a little - or are they right to try and play into the hands of a broader audience?