The Argument For Marvel Vs Capcom 3’s Super Simple Controls

The Argument For Marvel Vs Capcom 3’s Super Simple Controls

Marvel Vs Capcom 3 has an optional control scheme that might horrify hardcore fighting fans. But please, the company recently pleaded, give “simple” mode a chance.

For those of you (me!) who struggle to throw fireballs in fighting games and who fear they will never master the combos needed to perform the most dramatic finishing moves, Marvel Vs Capcom 3 has “simple” mode. Capcom’s fighting game expert Seth Killian recently showed me the mode and then, a day later, dared to demonstrate it at New York Comic-Con in front of a room of yelling, hardcore fighting game fans – the kind of fans who boo things like simple mode or suggestions that a Mega Man character from the Battle Network series should be added to the game.

Simple mode reduces fighting game complexity to a few button presses. One button performs all basic punches and kicks, mixing them in as you tap away. Another button does special moves: one special without the control stick pressed; another with it pressed in any direction; and a pair more with and without the stick tilted while the character is in the air. One button for a super. Character assists from other heroes, as is standard in the series, are still triggered with individual button presses.

Here’s Killian showing the mode off at Comic-Con, playing it oh-so-casually.

The Simple mode is a reduced mode that removes many of the moves from a character’s repertoire. For example, Killian said, Dante from Devil May Cry has 40 special moves in standard Marvel Vs Capcom 3 and only four in simple mode. Dante has two supers in normal; one in simple mode.

Killian said the mode was added to Marvel Vs Capcom 3 to allow players who are intimidated by fighting games to enjoy some of the cool spectacle of fighting games. Capcom included a similar mode in their Wii fighting game Tatsunoko vs Capcom and hope this mode will expand the audience for players of their games.

Simple mode gamers won’t be able to see all the good stuff nor do all the best moves. Because of that, Killian believes, they get a taste, but they won’t be able to claim the glory of a hard-studied, well-practised game.


  • This is interesting, though I’m almost tempted to say they didn’t go far enough. If Dante has 40 special moves then why are only a 10th accessible in easy mode?

    If anyone here has read any of David Sirlin’s articles they would have seen his philosophy on what the core of a fighting game is. Having hard to do combos prevents people from seeing the real game underneath.

    • I’d say removing the excess special moves was meant to make it easier to play. To put all 40 in there you have to start over complicating the controls to the point where it defeats the purpose of simple mode. Plus its much easier to wrap your head around smaller move sets.

      Still not sure how I feel about this. Part of me wants to be able to play MvC like I do Smash Bros with my friends who aren’t interested in getting good, but I know that I’ll be lazy and give into the temptation to play in Simple Mode all the time instead of practicing and getting good.

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