Crysis Developers: Consoles Are Holding PC Games Back

The fact so many games now appear on PS3, Xbox 360 and PC is a blessing for PC gamers who used to miss out on a lot of console games, but according to Crysis developers Crytek, it's a mixed blessing.

"As long as the current console generation exists and as long as we keep pushing the PC as well, the more difficult it will be to really get the benefit of both", Crytek boss Cervat Yerli tells Edge magazine.

"[The]PC is easily a generation ahead right now. With 360 and PS3, we believe the quality of the games beyond Crysis 2 and other CryEngine developments will be pretty much limited to what their creative expressions is, what the content is. You won't be able to squeeze more juice from these rocks."

Interesting comments coming from a man who now has an interest in PS3 and 360 game development, what with Crysis 2 appearing on all three platforms (whereas the original game was a PC-only affair). He's going to hurt someone's feelings with talk like that!

Really, though, is it that hard to scale a game's engine to such an extent that a PC version looks the generation ahead he claims it is? Half-Life 2 looked amazing on PC back in 2004, but still somehow found its way onto the original Xbox.

Crytek say "PC is easily a generation ahead", being held back by consoles [PC Gamer]


Comments

    Squeezing juice from rocks? Perhaps he means blood from stones.

      You squeeze tomaytoes; I squeeze tomahtoes.

      'Juice' refers to 'power'; 'rock' implies 'uselessness'. The metaphor is solid.

    Has Luke Plunkett never played on a PC?

    "Really, though, is it that hard to scale a game’s engine to such an extent that a PC version looks the generation ahead he claims it is?"

    The answer is yes... DX11, level sizes with detail. Look at BF2 on PC vs the console version. The console version was a shadow of the PC version. But I guess when crysis 2 comes out we can compare the PC version vs the console version, but i suspect the PC version wont be as good graphically as teh first because the development for consoles meant sacrific.

      agreed,
      nothing today pushes a moderately new pc.
      Todays medium level gaming pcs can display new games in directx 11 in stupidly high resolution across 3+ monitors with room to spare and laughing at consoles 1080p low res. Our PCs feel like they are yawning while playing the newest games.

        yup and it was this trend that when BO announced it was going to have higher specs than MW2 did which had the same min specs as MW1 sent people into a rage because for the first time in years they were actually being asked to upgrade to play something as opposed to stick with there 3-4year+ gear that was able to play whateva a console could

    They might be holding the PC back... but they're making developers a shed load of money.

    "we believe the quality of the games beyond Crysis 2 and other CryEngine developments will be pretty much limited to what their creative expressions is, what the content is."

    Spot on mate. The "creative expression" and "content" is kind of the whole point. Other people seem interested in make games that are great games, not games that are tech demos to sell 3D engines. The line "a generation ahead" above seems to refer to graphics, just one of many aspects of a game. What about accessibility and innovative game design? Where is the PC a generation ahead in those areas?

    "As long as the current console generation exists" ...ermm...better get used to it mate!

      I agree. Sure the modern PC can produce more technically impressive games, but if there's nothing of interest there...

      You can render a scene in beautiful detail in todays games and probably in far greater detail on a good PC. But if that scene is boring and stale the detail matters not.

      Limbo created something of substance and it practically doesn't use any colour. Only black, white and everything in between. It's a 2D side-scrolling game.

      I think PC gaming can have an advantage over consoles with it's rich indie market. Games like Façade and The Endless Forest have had a bigger impact on me than big titles like Uncharted 2 and Halo: Reach.

      Lastly, sometihng to think about when talking about the PC and PC gaming is, respect it or not, one of the biggest things to happen in PC gaming in ages is, Farmville.

    Games will be "limited to what their creative expressions is, what the content is"? Oh, you mean, the parts that matter way more to me than raw graphical prowess? I can live with that.

    I tend to see it the other way that PCs are less easy to use so people go for the console.

    So PC is holding PC back by being anti-social.

      I don't think you appreciate the scope of meaning behind that, though, Jimu. PC games can afford to be more technical, more complicated in nature, due to the minor complexities in adjusting the software to run on your system. Consoles trail the PC market in that aspect, because they are "dumbed down" for the lowest-common-denominator.

    As someone who vowed to leave behind the PC upgrade treadmill 7 years ago, I am glad that consoles and multiplatform have changed the market.

    I now have a chance of playing new games at a decent visual quality and framerate.

    In past, since I was poor, I would constantly upgrade my PC with medium-level parts, so that I could play the latest games at low/medium detail and unstable FPS. In the end I realised it simply wasnt that fun, and that I spent more time trying to tweak settings to get a bit more comfort.

    Wii, iPhone, handhelds, Facebook, etc, have pretty much killed the notion of graphics technology driving the games industry. And we'll be better off for it in the end.

    Luke; Cryteam can scale down the PC version's textures for the PS3/360 audience all they like, but it takes a lot of artistic muscle to trim down the polycounts on models.

    Not to mention that the environments are not simply procedurally generated; the level designers have to make sure the environment is conducive to the flow of the game.

    To upscale the PC version to challenge current system specs, they would also have to take full advantage of the new processors' shader abilities, which far exceed consoles. Tessellation might make objects that tiny bit smoother, and textures can be higher detail, but shaders are what really are pushing games in new directions, visually. The original Crysis still exceeds consoles visually, in that respect.

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