Which Version Of Call Of Duty: Black Ops Comes Out On Top?

If you care deeply about pixel counts and frame rate—or are simply still on the fence about which console version of Call of Duty: Black Ops to buy—don't miss Digital Foundry's deep technical tear down of the Xbox 360 and PS3 releases.

Eurogamer's techy side examines the two console versions of Treyarch's latest Call of Duty game, judging it by resolution, texture quality, frame rate and even which platform spits out a better stereoscopic 3D experience. Digital Foundry's analysis ultimately says "there's little doubt that the Xbox 360 offers the better experience: superior image definition, and a pleasingly smoother run of play."

(The PC version of Black Ops, which has its own ups and downs, is not factored into the comparison.)

The results likely won't be a surprise to discriminating Call of Duty fans, as the site's analysis of last year's Modern Warfare 2 resulted in a similar conclusion.

If the only thing preventing you from picking up a copy of Black Ops is the number of vertical lines on the screen or the mip-map quality of a cigarette pack texture, this is required reading before a purchase.

Face-Off: Call of Duty: Black Ops [Eurogamer]


    What about the PC version?

    Big surprise. Cross platform games always look better on X360 because that system has a larger install base and developers optimise them for the hardware. Sony's got beast tech but it's easier to port a game developed for 3-core processor architecture to a 7 core (or whatever Sony has - I can never remember) one than the other way around.

      While all of what you've said is true, I think you'll find that a big reason for why Xbox games are graphically better comes down to their API (DirectX 10) being much better to work with, and more familiar to developers.

      Sony Defense Force - assemble!

    What about the PC version indeed? It's funny that early "PC" reviews at Gamespot & Videogamer make no reference to what format they played the game on. Always makes me wonder if they actually played it on PC.

    For me there was no question... honestly, even if the 360 version was the technically inferior I'd still buy it because of Xbox Live. I can't fathom playing an online game on my PS3... dat controller :/ That's why I try to direct the more singleplayer oriented games to the PS3. It's good having both :)

      I think of the X360 controller as a Quasimodo (or Ephialtes for that matter). Lopsided analogues... really? Thats comfortable...?

        Believe it or not, if you stop using Playstation controls for a few months, and then try using them for an hour or so, you do notice some discomfort. Nowhere near as bad as the old XBox controls, but it's still there. Microsoft seems to have fixed that with the 360 controls. I just wish they didn't have the battery pack on the back.

        The asymmetric control scheme is better because the left stick sits right below where your thumb rests in the neutral position, NOT stretched towards you.

        If you think about where control sticks on first came about, the N64 got it right the first time with the stick where your thumb is.

        Back then, The PSX's default controller had no analogue sticks so the subsequent Dualshocks had them stuck on the bottom in. Hence why they're still there where it makes little ergonomic sense and has those distinct bulges that aren't moulded to the handles.

        Aka: Sony attempted to one-up Nintendo's analogue stick, hastily shoe-horned then where they had room and basically never bothered revising it.

    Once the CPU lag issue is fixed for the PC version, it'll blow the doors off both the 360 and PS3 versions.

    Something I've noticed about of lots of cross platform games is the loading times are generally quicker on the 360 as well. Not sure about online, though.

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