Will Kinect's 'Thousand Points Of Light' Interfere With Wii's Remote?

Let's say for some odd reason you want to have both your Xbox 360 Kinect on and your Wii? Why? I haven't a clue, but if you did, would the two systems, which both use infrared, interfere with one another?

I tried playing Rally Ball with the activated Wii Remote in my hand and had no problems. Next I tried using the Wii remote while the Kinect was on and tracking my motions in a game. Also no issues.

So there you have it, it doesn't look like the two will cause issues. I decided to look into this after seeing Marting Hollis, founder and CEO of Zoonami and producer of Perfect Dark and GoldenEye 007, tweet that he was having issues.

But as you can see I wasn't able to replicate it. I've reached out to Hollis to see if perhaps he had the two sensors facing one another. Haven't heard back yet.

Want to see the rest of the test we put the Kinect through, like detecting dogs, rubber masks and in the dark? Check this out.


Comments

    But on a lighter side it does make you look incredibly stupid, doing both at the same time.

    The Wii "Sensor" Bar is just 2 IR LEDS, and from what i've seen the Kinect has a powerful IR LED going through an aperture that turns it into thousands of dots of light.

    The Wii Remote just looks for the two IR dots of the "sensor" bar to determine distance,angle of wii remote and position of the pointer.

    Because the WiiMote doesn't actually emit any light the first test in Rally Ball doesn't show anything other than Kinect working properly.

    In the second test it seems like the Wii Remote works fine because,as you said, you've got your Kinect Sensor sitting on top of the Wii "Sensor" Bar, and so there's probably 3 dots of light the Wii Remote is seeing and can track position and distance fine, though angle of Wii Remote is probably a little screwy. If you go in to the Wii Sensor Bar Calibration settings you should see 3 dots (light sources).

    I think that if you had the Kinect on the bottom of the TV and Wii "Sensor" bar on the top you'd get some screwy results as Kinect "dot" will be too far away from the regular sensor bar's 2 dots to determine anything properly.

    Infact a good test would be to use that sensor bar calibration screen to use the Wii remote and look around the room while the Kinect is on, if you turn the sensitivity down you might be able to see those thousands of dots as the guy showed on the night vision goggle video! So as you theorised, if you for some reason had the Kinect and Sensor bar facing each other the Wii wouldn't work right, but for reasons other than what you were thinking.

    People get confused by the Wii Sensor Bar naming, it's pretty much the opposite setup to the Playstation Move. Sensor is in the controller, the bar is the light emitter.

    Turn Wii sensor bar sensitivity UP not down I meant.

    Why do you have 2 ps3's, 2 Wii's and 4 xbox's?

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