You Don't Need Two Arms To Play Kinect


Chris Erickson's brother found himself without the use of his right arm following a tragic accident, but that hasn't stopped him from enjoying Xbox 360 Kinect games.

Here we see one of the direct benefits of controller-free gaming. He might not do quite as well with some of the more limb-intensive Kinect games like Dance Central, but Chris' brother seems to make do in Kinect Adventures, and he doesn't seem to have any problems with Sonic Free Riders, outside of some menu navigation.

Before I picked up my own Kinect this past weekend I was one of the folks who wondered why I'd ever want to control a video game with my body instead of a controller. Here's a heartwarming answer to that question.


    Someone once tried to tell me that Kinect was bad because it excluded the disabled. I tried to tell him, "What about people who aren't able to manipulate a regular controller?" It didn't seem to get through at the time, but I hope people like that are realising now that there are many kinds of disability and that ALL controllers exclude some, but include others.

    The Wii let a lot of people play videogames for the first time and I'm sure Kinect will do the same for even more, precisely because it eschews buttons and knobs and such. It takes out the need for fine motor control, and there are a lot of people in the world who don't have that ability. Maybe Kinect will never prove popular with "core" gamers, but I hope the snootier members of the gaming community can put their elitism aside on this one and just be happy that Kinect is giving more people a chance to do what we've been so taking for granted for so long.

      I'm with you Steve. I take being able to play with a controller for granted.

      Only through this story as well as another related story Kotaku covered ( has really shown me that this could be a big thing in gaming for overlooked groups of people.

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