Could Someone Actually Be Making A Decent Heist Game?

Spooky. We were only lamenting the other day around the office water cooler about how there weren't enough good heist games these days, and what do we get? A new heist game, and an interesting one to boot.

This is Subversion, an upcoming PC game from Darwinia developers Introversion. We've actually seen it before, when the team was talking about the game's innovative procedurally-generated levels, but until this public demonstration from a few months back we had no idea what you actually did in the game.

Turns out it's not a God game, not a city-building game and not a strategy game. It's a bank robbery game! You take control of a squad of crooks tasked with breaking in, stealing the cash then getting out, all without either being seen or, if seen, caught.

If you think that means this is an action game, you're dead wrong. Take a look at the clip below to see how it's all panning out.

[via IndieGames]


    I don't know, it doesn't tickle my fancy as much as Spy Party:

    I can't see vimeo at work, but I wrote up a big idea for a heist game about a year ago.

    The idea was for an online, class-based team game where you'd complete everything that Hollywood has shown us about the idea of a "heist". Purchase a job, recruit other players online depending on their skills, case the real location and from intel gathered create a mock-up at the safehouse which including everything from entry points to locations of alarm systems, weak spots in the buildings security and even the get-away route out of the area. Then once all that was done, the players would attempt the actual job. The cops would turn up if things went south, and would have to sometimes change the getaway plan. The rewards in succeeding were cash to upgrade your equipment for the next job, and points if you stuck to the plan, which could be used to level your character's skillset.

    When a character was killed you had to start with a new one, and I also wrote in options that if you're character got caught, the next mission they could be a rat on someone else's job. By successfully clueing the cops in on the robbery, they could help the cops take down the heist players, and if not caught by the other players. Once the mission "failed", their character would go into witness protection and that player would be able to create a new character with a large starting bonus from helping the police.

    I wrote this before Kane & Lynch 2 came out, whose multiplayer used a couple of these ideas, but no way near as fleshed out as my idea.

    ...not that I have the means to produce this idea into a game hahaha... =[

    "We can also see a few security guards hanging around in the doorway. He's got a radio and...I don't quite know why a Kalashnikov. It's not that common to see Kalashnikov's deployed for bank defense."


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