We May Have Seen The Last Of The Flesh And Blood ‘Lara Croft’

We May Have Seen The Last Of The Flesh And Blood ‘Lara Croft’
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Tomb Raider is starting anew with the next grand Lara Croft adventure, revealed earlier today on the cover of Game Informer magazine. Tomb Raider’s reboot, an open world origin story, may also signify another serious change for the franchise.

According to details from the latest issue of Game Informer magazine, via NeoGAF, the new Tomb Raider starring a 21-year-old Lara will be a total “brand” reboot. One aspect of the brand affected by that may be the flesh and blood spokesmodels hired to shill the latest, greatest Tomb Raider game. Seems that particular tactic will become a Tomb Raider artifact, with no more “real” Lara Croft models employed to promote Eidos’ 15-year-old series.

While that may be sad news for the aspiring Lara lookalikes of the modelling world, its doubtful too many gamer tears will be shed over the loss of Eidos’ T&A tactics. Or am I wrong? Any tears, Kotaku readers?

Tomb Raider Game Informer info [NeoGAF]


  • They won’t be hired by Eidos maybe… But I can see a lot of gamer bucks nights in those models’ future 😛

    But truthfully after Angelina, can anyone really compare? That was a crazy match made in heaven. Not just physically but she’s got exactly the right vibe for it. The only other I can think of is one we’ve been talking about a lot lately: Nathan Drake and Nathan Fillion(sp?).

    • I totally disagree. Angelina was the worst, “real life” lara.

      Most of the many models over the years have had a more accurate “look” and “feel”, while the movie portrayal of who Lara is and how she behaves doesn’t even come close to the old-fashioned British game-based Lara (except maybe in GOL).

  • Never understood the appeal of Tomb Raider games… well according to everyone in the 90s, its because its a video game character with tits.

    • Everything thats cool about Uncharted, Assassins Creed, possibly even God of War, definitely Wrath of Kain, and a dozen other third person platforming/action games, came from Tomb Raider.

      It was the grand mummy of all those games and there really wasn’t anything like it before. The gameplay and puzzling made it great first, the boobs were what the mainstream latched onto.

    • Remember that the third person action adventure shooter genre was a lot smaller back then.

      Today the games might be competing for attention in a crowded market, but that wasn’t always the case.

        • Actually Jumping Flash would have to be the first true 3D platformer – and Super Mario 64 was out in Japan and America before Lara made her debut in Britain. I’ve never understood the appeal of the series with it’s frustrating controls.

          When you played a Mario or Banjo game in the 90’s you pushed the stick where you wanted to go, for Lara up was always fwd and down was always back no matter which way you were facing – it was un-intuitive.

  • … well, I’m always in favour of a bit of T&A.

    I’ll agree that Angelina was the only convincing real life Lara. The other girls were nothing more than Booth babes really. Nice tits, but nah, you’re not Lara Croft.

  • “Seems that particular tactic will become a Tomb Raider artifact, with no more “real” Lara Croft models employed to promote Eidos’ 15-year-old series.” Hmm, I think I’ve just worked out what the new game’s collectible achievements will be…

    I can’t say I’ll miss the live models. To be honest I think that the whole booth babe phenomenon does more harm than good for the image of gaming, whenever anyone sees that sort of thing it reenforces the stereotype of all gamers being horny 14 year old boys. It also annoys me because the messenger gets in the way of the message, when E3 rolls around I want information on the games and not have every third new story being “Hey look, tits!” (Its as if they think I don’t have porn!)

  • Never saw the appeal of Tomb Raider, it just seemed like a videogame that happened to have a female protagonist and the “Yay! Womens’ Rights!” brigade and teenage boys jumped on it.

    I guess now, we realise just how little relevance it has. Tomb Raider will now be one of those distinctly 1990s aberrations, when games were going through their awkward teen phase.

    • Tomb Raider was important because it was a HUGE step forward in gameplay, it took things like prince of persia, to another level. 3D platforming and the beginning of advanced movement were given their biggest leg up by this game.

      Also, I’m struggling with the context in which you refer to this game as an aberration, I believe you are implying that it is abhorrent, defining it as an aberration doesn’t really make sense


      aberration |ˌabəˈrā sh ən|
      a departure from what is normal, usual, or expected, typically one that is unwelcome : they described the outbreak of violence in the area as an aberration.
      • a person whose beliefs or behavior are unusual or unacceptable : evil men are an aberration.
      • a departure from someone’s usual moral character or mental ability, typically for the worse : I see these activities as some kind of mental aberration.
      • Biology a characteristic that deviates from the normal type : color aberrations.
      • Optics the failure of rays to converge at one focus because of limitations or defects in a lens or mirror.
      • Astronomy the apparent displacement of a celestial object from its true position, caused by the relative motion of the observer and the object.

    • Why would they bother rebooting a license that has no real relevance nowadays? That seems like it would be an extremely poor business decision, in my opinion.

      Also, how do you expect to understand the relevance of something if you don’t understand the appeal of it?

  • I have fond memories of Lara, Tomb Raider 1 was one of the first games I ever owned. I never did like the later ones after psx though, except for legends, thought that was an awesome Tomb Raider.

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