I can't be the only person who loved simply playing through the single player levels in the original LittleBigPlanet with my friends, can I? I cracked the seal on my copy of LittleBigPlanet on Friday night and, more than the community levels, more than the new create tools, I simply couldn't wait to see what Media Molecule had conjured up in the single player section.
With the original, I had so much fun just blasting through levels with my family - it was only once I had exhausted that area that I started heading online to check out some of the user-created levels, and I usually did that by myself. Thankfully, amongst the bluster and bombast of the new create tools, Media Molecule has still found the time to cater to players like me, who simply enjoy the fun of a well designed platform level.
LittleBigPlanet 2 is one of the few games (alongside Pikmin and PixelJunk Monsters for some reason) I can convince my wife to play - and she was genuinely excited to check out LittleBigPlanet 2. The good news is that the team has only improved in their ability to create incredible experiences using their own tools. Accessible, fun, and perfectly pitched - LittleBigPlanet 2 might not quite be on the level of, say, New Super Mario Bros. Wii when it comes to design, but it's as close as dammit.
And, of course, it's only one facet of what is becoming an increasingly unmissable package for PlayStation owners. The early word on LittleBigPlanet 2 is that Media Molecule has done a much better job of helping players share and rate their own created content, which is great news considering that it was something the team struggled with in the early stages of LittleBigPlanet 1.
But what about you guys? Anyone spend the weekend playing LittleBigPlanet 2? What did you guys think?