Sony Thinks It Can Stop PS3 Hacks

Over the past week, the PlayStation 3's copy protection has been blown wide open, the very heart of the console laid bare. Yet Sony believes it can prevent homebrewers (and, let's face it, pirates) from taking advantage.

"We are aware of this and are currently looking into it," a Sony representative tells Edge. "We will fix the issues through network updates, but because this is a security issue, we are not able to provide you with any more details."

That's strange, because everything that's been discussed to this point suggests that because the console's "root key" has been cracked, there is no quick fix. The key is at the very core of the PS3, well past any area that a simple firmware update should be able to address, and conjecture suggests only future hardware revisions would be able to address the issue.

Sony Responds To PS3 Hacks [Edge]


    I can see a potential for Sony to add a secondary root key to the system, and signing new titles with it. Sony could then stop signing titles with the old key, it may leave older catalogue open to duplication but it will protect sales of new releases.

    Of course such a strategy would only really work if Sony learned how to write decent security algorithm's in the first place. Additionally given that there is no technical reason to not offer 'Other OS' as an option, if I were Sony I would seriously re-consider my stance on this feature as it draws un-necessary attention to the security architecture of the console.

      But then couldn't one just rip a newer title and sign it with an old key?

      This would only be possible on new hardware though. The issue is that the whole system has been compromised now, so whatever they do can be undone or otherwise circumvented by hacking the firmware.

      Assuming they did somehow add another master key, in some way that was impossible for the hackers to find out what it is (remember you have to download a file with the new key in it, so they can open that file and have a look, or they could run a service on a hacked PS3 that just prints out the new key), it wouldn't matter because the system doesn't check the authenticity of the source of software past the L2 loader, which is already compromised.

      After watching the fail0verflow video, not to mention geohot posting the master key, I don't see how they can fix this.

    Does the PS3 have any sort of programming environment like the xbox XNA game studio?

    You'd think they'd want to implement something like that just so they can say "We've given homebrewers what they need so everyone trying to crack it now is a pirate for sure"

      Yeah, they did. It was called Linux.

      They did have the OtherOS feature which allowed homebrew hackers to install linux and play around with the hardware with some restrictions (no GPU and limited RAM). They removed this and 12 months later the hardware was hacked. The hackers have said they wouldnt have bothered if they didnt remove the OtherOS support.

      Sony did give the homebrew fans the ability to install Linux on the PS3 and that kept the hackers content for years. Then Sony decided that they should take away that feature with a mandatory software update, and understandably this ticked off the hackers.

      Sony are getting what they deserve here.

    Unfortunately I could see one of these "network updates" being a complete re-write of their whole OS on the console, right down to new root keys. Sony is just that annoying that they'd create a new OS for the console that might destroy everything just to keep their "We're piracy free" image that they are trying so hard to keep

    @Karl Smart, that would be nigh impossible in the limited time frame that they've come up with, like last week or so the hack was announced. It takes nearly 4-5 years of development just for a single game, now imagine rewriting everything new, it would take years for Sony to rewrite the OS of the PS3

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