What Guillermo Del Toro Told A Roomful Of Game Developers

What Guillermo Del Toro Told A Roomful Of Game Developers
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Movie director Guillermo del Toro goes to a meeting with the game developers who are working on a new game trilogy with him. He delivers an ultimatum.

Danny Bilson, one of the higher-ups from the game’s publisher at THQ recalled this ultimatum while talking to Kotaku today: “He said, ‘At the next meeting I want all of you to come to the meeting with one dream feature, one thing you’ve always wanted in a game… or don’t come to the meeting.'”

What did people come back with? What would you have come back with?

We can report what Danny Bilson came back with. For context, the Del Toro game trilogy is called Insane and Bilson describes it as “a horrific action-adventure”, and “not a survival game”. It’s a game series that is supposed to be rich with story. OK?

Dream feature time:

“I said I know what mine is,” Bilson remembered. “Mine’s Autotuning. To have a great fiction game, everyone has to finish the game. To have a trilogy you have to get to the end and care about the story. You can’t care about the story if you choke off halfway through or you get sick of it or fatigued or whatever. So the game will have the coolest [artificial intelligence] -based auto-tuning where it’s challenging for everybody. “

Oh, that auto-tuning.

Bilson laughed when we told him we thought he meant this kind of auto-tuning:

PIC: MJ Kim, Getty Images


  • Whoa, whoa, settle down, Bilson. You’re asking for a feature that’s only been around for maybe 12 years, and makes games approximately 1% more fun. I know it’s meant to be a “dream” feature, but you just took it too far. Get your head out of the clouds.

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