Being Human In Guild Wars 2

In the original Guild Wars being human was a requirement. In the sequel being human is a choice. This week ArenaNet is taking an in-depth look at what it means to be human in Guild Wars 2.

For veteran players of Guild Wars, playing a human in Guild Wars 2 might seem like a natural choice. It's what they've been doing for years, after all. But Guild Wars 2 introduces a variety of new races to the mix, and with the last bastion of humanity huddled together for protection, they're going to need all the support they can get.

Perhaps that's why ArenaNet is holding Human Week on its Guild Wars 2 website, featuring a week's worth of behind-the-scenes information and assets that shine a positive light on humanity's plight.

So far we've been given an audio tour of the human race by writer John Ryan, exploring the parts of humanity's story players will experience through conversations overheard in their travels.

Then character art lead Aaron Coberly takes us through the process of upgrading humans from Guild Wars to Guild Wars 2, touching on an armour system that divides visuals up by weight class instead of character class - i.e. Warriors and Guardians both wear heavy armour that shares a similar look.

Coberly also has something to say about the lack of protection in some of the game's sexier armour.

I understand that many players feel that armour should be practical, realistic, and shouldn't leave skin exposed to attack. When coming up with ideas for armour, the character and concept department try to balance the practical with the fantasy. We make armour that looks protective and functional, but we also make armour that looks sexy and shows a generous level of strategically placed skin. We recognise the "fantasy" aspect of our game; if you are able to rain down balls of fire from the sky, your clothing should not be a factor when it comes to body temperature, whether you are wearing your underwear or a fur coat. We've always intended to create outfits for male and female characters that are appealing and attractive without making our players feel uncomfortable about what their character or other player-characters are wearing. I think that Guild Wars has been very successful in this regard, and we will continue to make outfits that adhere to this philosophy.

Hit up the links below to gain more insight into the role humans play in Guild War's future.

Against the Wall: Humanity in Guild Wars 2 [Guild Wars 2]


    At the sexy armour thing: I'm probably the only person who feels this way but personally I find it sexier when a female is wearing a full set of plate that protects her whole body or a full robe that covers everywhere rather then the bikini equivalent.

      Actually, I feel the same way. Hell, if they do it right, they can show off more that way. Think Ashley from Mass Effect.

      That's one of the reasons I like Guild Wars. If you make a female character and want her coated in plate, it's done. Sure, the gladiator armour option is basically underpants, but you're given a choice on how you want to look.

      Yeah, but, boobies.

        Same old story of instant gratification vs mystery. The trick is to have a sea of armour and one pair of said boobies.

    Why are there no sets of armour which show off guys' bodies outside of JRPG's? It's a bit one-sided, don't you think?

    I'll be playing female characters and I like to keep things a little sexy but still tasteful -like my female Gladiator Armor from Guild Wars 1.

    It's fantasy and should be treated as such.

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