Duke Nukem Forever Is Planning One Hell Of A Credits Roll

Fourteen years in the making, a lot of people have had a hand in the development of Duke Nukem Forever. Many of their names are lost forever. Gearbox Software, which will finally deliver the game in May, wants to credit everyone it can find who had a role in the game’s creation.

“It is our desire to recognise and acknowledge the people who have in some way been a part of the legacy and evolution of the game,” said Chris Faylor, the Gearbox community manager. To that end the studio’s opened a web page where developers, contractors, bigtime fans and community members, even the specialty press, anyone who had any kind of an association with Duke Nukem Forever can describe that role, potentially for use in the game’s credits.

“Potentially” is a key word because “By submitting this you give permission to Gearbox Software and 2K Games to use your name as part of the credits,” says the form. That doesn’t mean every entry will be used. In fact, Gearbox asks that applicants rate their own impact on the game’s development on a five-point scale.

For the public at large, this is where you’d go if you were someone who preordered the game in 1997 and never lost the faith. Or maybe you were a caterer for a company lunch or the guy who fixed the crapper at 3D Realms one day. Who knows what Gearbox has in mind. But if any game would be so grandiose and self-regarding as to include an all-comers credits list – assuredly the next Guinness World Record entry – it’d be DNF.

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