Get Ready For The Hardest Game You'll Play This Year

Demon's Souls was a hard, hard game. It's spiritual sequel, doesn't sound any easier - even with its brand new title.

Previously the game sported the working title "Project Dark", but according to the latest issue of Japanese game magazine Famitsu, the game is called "Dark Souls". Spiritual successor, perhaps, but the world and the story are unrelated to Demon's Souls.

Demon's Souls was a PS3 exclusive, while medieval fantasy Dark Souls is for both the PS3 and the Xbox 360.

The game will have large areas that can be explored, so if players see, for example, a field in the distance, then they will be able to make their way there and have a look around. However, players will not be provided with a complete map in this open world, but only a marker that shows where they currently are. The entire world is conjoined, and there isn't a "hub" like in Demon's Souls that linked the five different worlds. Areas won't be only be horizontally expansive, but also vertically so. Thus, the focus on exploration is increased in Dark Souls.

Compared to Demon's Souls, Dark Souls will allow more freedom in how players play. When players create their character, their character will not be class-based. The game offers a wide variety of different weapons (and weapon animation) as well as spells and in-game items. Players are invited to fully explore their own play style - as opposed to having an assigned one.

Online-wise, the game has online play that's similar to Demon's Souls with co-op play and versus play. In the online mode, which won't have dedicated servers, players can see where other players died and leave messages. There is also "mutual roleplaying", which will be explained in greater depth at a later date.

Dark Souls sounds easy? It's apparently not. The developers are trying to make something as challenging as Demon's Souls - and just as rewarding for players. As with Demon's Souls, the themes are "learn from one's mistakes and take delight in discovery". The developers are happy that Demon's Souls was so well received aboard, and Dark Souls is slated for release this year in both Japan and the West.

デモンズソウル続編『ダークソウル』に正式名称決定、2011年発売! [オレ的ゲーム情報]


    It seems like a sound decision to release it across two platforms but I'm worried/I expect the online component for Xbox users will get bogged down by the requirement of paid XBL subscriptions and the lack of cross-platform interaction.

    Please, FromSoftware, Namco Bandai and Microsoft, don't leave me disappointed.

      I don't really see why the requirement of paid XBL subscriptions would cause the XBox version to get "bogged down". Doesn't seem to be a problem for any other online game on 360.

      Likewise the lack of cross-platform interaction wasn't a problem for Demon's Souls, since it was PS3-exclusive. So not having any cross-platform interaction won't be any different from Demon's Souls.

      Definitely looking forward to this one. Demon's Souls was my 2nd favourite game of 2009 (narrowly pipped by Uncharted 2), so hopes are high.

      Cross platform play would be awesome but the PSN & XBL have rather different setups so there'd need to be a centralised server to manage cross-platorm connections and the article says there aren't dedicated servers. I'd not hold my breath for that one.

      I imagine they'd have some sort of provision for people not having live gold on the 360, they'd be mad not to. I suspect it'll be either in the form of removing the online component or granting a limited amount of network access to get information on the player deaths and messages

    Demon Souls not that hard. seriously people, stop saying that! It's like any other RPG: don't do stupid stuff and make sure you are prepared.

      I wouldn't say it'shard" either. I think people have just become a little to used to games holding their hands...

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