Minecraft's Creator Ponders Adding Achievements

Noting that a lot of people dislike achievements, Minecraft creator Markus "Notch" Persson says he's still a fan of them, and thinks they could be useful to his runaway indie hit as a type of guide leading newcomers through the game, rather than implementing a heavy-handed tutorial that stifles creativity.

"I've had the idea to make achievements kind of like the in-game questing," Persson told Indie Games. "So you'd be able to see the first achievement in a tree of achievements, and you have to unlock the top ones first before you can unlock the ones further down."

The first achievement "tree" might concern basic tasks, like chopping down a tree or killing livestock, and then using the resources to complete other achievement-oriented tasks. "Hopefully it would encourage people to try new areas," Persson said.

He thinks that the paths could then "converge into a big task, like kill a dragon or something, which would put a kind of narrative into the achievement tree."

Interview: Markus Persson On Bringing Achievements to Minecraft [Indie Gamer, via VG247]


Comments

    It would be nice but it would be alittle dull do to owning more than one world I wouldn't want to waist time doing it more than once. It would also be nice because I sometimes wonder what to do now.

    P.S. It would need to be hard to kill a dragon besides makeing a dragon trap.

    This seems like a great idea. When I started minecraft, I had no idea what on earth I was doing. With some help from a few videos, by a guy that goes by X, I was able to figure out what I was supposed to do. With the direction and guidance of achievements, I would not have gotten myself killed over 10 times before realizing that I could collect wood from trees. A beginner's guide would not give enough detail for someone who just started the game, considering that a beginner's guide does not, usually, go into detail about what IS in the game.

    achievements are fine. its not like you HAVE to do them.

    ios port sellout

    As long as you don't get points for them. I hate the idea achievement hunters would go into the game and go for them, not creating their own sandbox world where they make their own experience and story.

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