How good is the fire of Uncharted 3? We were already impressed, but here’s a fine explanation of the late 2011 game’s procedural flames from Arne Meyer, a member of the development team at Naughty Dog.
The comment is in reference to the burning chateau level that keeps getting shown for this PlayStation 3 game.
“You could sit down and watch the chateau burn around you, if you sit there long enough; however, we want the player to proceed through the game at a decent pace so that’s not going to happen. Even in this demo, you can see beams deteriorating as they burn, and you can even take cover behind them when they give way and fall to the floor, only for that cover to disappear when the beam has burned away completely.
“Procedural fire is a pretty difficult technical challenge, especially on top of everything else you’re trying to get in the game, but it produces some brilliant effects, like the corners of the wallpaper starting to roll and then igniting, and then the embers flickering in the air. Essentially, we’re programming oxygen and then having the fire follow it around the environment. “
Sounds good. Burn it all down, Naughty Dog? Uncharted 3: Drake’s Deception will be out for PS3s in the fall.
Fire, Fistfights and £20 Bills: Brand New Uncharted 3 Interview [PlayStation Blog]