The Metroid That Got Away...

At some point inbetween the release of Metroid Prime and Metroid Prime 2: Echoes, a proposal document was made for 'Metroid 1.5' a prospective Retro Studios title that added multiplayer and number of new mechanics to the prime franchise. Obviously the game was never released, but you can now download the original proposal document, and it makes for some fascinating reading.

This design document was written by Tony C. Giovannini, then a level designer at Retro Studios, a developer who most recently worked on Epic Mickey. It seems that some of the ideas in the document were integrated into what eventually became Metroid Prime 2: Echoes.

This adventure would take place immediately after Samus takes off from the surface of Talon IV. Upon exiting the planets surface, Samus decides to take a long rest in her Cryo chamber as her ship autopilots home. However, something goes wrong and Samus’s ship computer hones in on a distress signal. The distress signal is coming from a huge alien vessel (huge like the size of several Star Destroyers) that is drifting out in space. As Samus’s ship approaches the alien craft, a tractor beam activates and the Ship is pulled into one of the gigantic docking bays. As the ships doors close, the gigantic vessel folds and enters a parallel dimension, thus begins Samus’s new adventure…

The story circulates around the concept of a rogue AI onboard a ship - it is Samus' goal to disable the AI, which has gone insane and splintered into four different personalities: the killer, the child, the mother and the martyr.

... the ship’s AI has gone mad and the ship is actually a war vessel that is on a collision course with a peaceful planet. It’s goal? The entire enslavement of the race of beings on said planet as well as natural resource stripping as its (the planets) destruction. So in essence, the ship AI has split into several different personalities, and is playing a deadly game with Samus. The Alien inhabitants of the ship are also in a state of suspended animation because as the ship travels through the parallel dimension, the alien inhabitants are being created and refined for warfare until the ship arrives at its destination and assaults the planet…However, the robotic and automated entities are not, these will be the primary enemies that Samus must deal with. In addition, Samus must also deal with the ships cunning AI, who will all the while be taunting her and trying to trick her at every opportunity.

If you have the time, or you happen to be a huge Metroid fan, we'd recommend reading through or at least scanning through the concept art. We'd love to see some of these ideas integrated into a new Metroid game - especially after the disappointment of Metroid: Other M.

Thanks to Mama Robotnik from Neogaf for digging this out. Awesome find.


Comments

    If there's any more documents out there like this I would love to read them, this is so interesting..

    "Samus must also deal with the ships cunning AI, who will all the while be taunting her and trying to trick her at every opportunity."

    Metroid Prime: System Shock!

      My thoughts exactly! How could they not greenlight this?!?!

      Sounds more like Metroid Portal

    "The beauty of spaceship design is that a lot of corridors and hub rooms can be reused over and over again, with minor variation..."

    Zzzzzzzzzzzz

    "it is Samus’ goal to disable the AI, which has gone insane and splintered into four different personalities: the killer, the child, the mother and the martyr."

    DO WANT

    they should still make this, it'd be great to see metroid go back to retro

    As a complete System Shock and System Shock 2 fanboy, this game would've made me extraordinarily happy.

    It could've been genuinely frightening too (incidentally, some parts of Prime and Prime 2 are quite scary although not on the same level as the System Shock games).

    Its sad it wasn't made.

    I liked Other M:/

    Who was the fool who decided this shouldn't be made into a game!?

    is it just me or does the document link lead to a 403 error?

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