The New Elder Scrolls Can Actually Make Humans Look Attractive

The New Elder Scrolls Can Actually Make Humans Look Attractive

The Elder Scrolls IV: Oblivion was famous for two things: wide open spaces and ugly people. Looks like the upcoming sequel has fixed the ugly people part.

Yes, while the limitations of the old Gamebryo engine resulted in Oblivion being full of gnomes with plastic faces, Elder Scrolls V: Skyrim’s new engine is capable of creating actual human faces. And as you can see above, rather attractive ones at that.

This screenshot is part of a batch available over on the official Xbox 360 magazine’s website. If you’ve read the last issue of Game Informer magazine you’ve likely seen them, but if you only read things on the internet, this will be the first time you’ve seen them as nature intended!

The Elder Scrolls V: Skyrim is a massive adventure and RPG game due out in November on PC, Xbox 360 and PS3. Many people are excited about it. Some exceedingly so.

New Elder Scrolls V: Skyrim screenshots [OXM]


  • Yeah, saw it in GI. Very nice. Would make a good desktop, in my opinion.

    Looking forward t seeing if it works as well with other faces, of which there are supposedly 10.

  • Engine wise, do you guys think it’s equal to The Witcher 2? Better/worse? So far Skyrim hasn’t blown me away like Oblivion did for its time.

    • Did you SEE the Oblivion faces? They all looked like poorly-rendered Loghains from Dragon Age. The women too.

    • Yeah, and bear in mind that this is what they put forward to prove that they can do attractive face, so this is supposed to be the top of the top… In the Gameinformer issue, I spotted some ugly looking faces in a screenshot taken in a village. It didn’t seem so far from Fallout basically. What is wrong with these guys and face design?

  • yay no more porridge face. Whenever a character was trying to be seductive in Oblivion all I could think was “DO NO WANT”

  • i dunno there was something about oblivion people and morrowind people for that matter that made them…..them. the screen shot is nice and you can see some ‘Bethesda’ elements but it doesnt seem elder scrolls
    eh still, ant wait for this!

  • I was able to create at least one attractive female in TES IV. I butchered her skin-tone though, but using a console command I was able to fix it.

  • I’m really glad they’ve fixed the faces. But – “…while the limitations of the old Gamebryo engine resulted in Oblivion being full of gnomes with plastic faces…” – that surely wasn’t the limitations of the engine, so much as the limitations of the artists.

  • I think that what makes a face look “natural” is a degree of asymmetry. Even the most beautiful face has some asymmetry (although less than others as symmetry is seen as a sign of beauty.) Given that 3D models often involve a mirror down the Y axis, computer characters look unnaturally symmetrical. Thankfully there are talented artists that go back in and add asymmetrical features – such as one eye slightly larger than the other and a slight sag in one side of a lip – to give them a more “human” look.

    This computer models face looks slightly larger on the left side of her face, and giving her this imperfection actually results in her looking more attractive than if the model where perfectly symmetrical.

  • I more concerned as too whether or not she blunders about all day talking to herself. Or if she has dialogue choices that I gained in the very first conversation of the game, with the same answers. I’ll take that over more comely wenches.

  • Yeah that would be my only complaint about oblivian, the faces, I made one custom face that looked normal and a bit like me out of 100 but their create a face was the only crap thing. I even didn’t mind only having three voice actors, it was a little charming, still oblivian was my first xbox 360 game I owned when I stood in line for my xbox 360 on its midnight release date. I played all night and called in sick to my work when I first bought one, and that game is still in my most top ranked xbox 360 games.

  • It is the imperfections that define a character. I think it is best to find a balance between immersion removing characters who have plastic faces to the digital extremes we see in many of our AAA titles.

    You remember a prominent scar and the history it has. You do not know how it got there. All you know is that this imperfection adds character.

  • I’m just glad that I don’t have to slightly cringe every time I initiate dialogue with a character.

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