These Games Had 2010’s Most Amazing Graphics (And Trailers!)

These Games Had 2010’s Most Amazing Graphics (And Trailers!)
To sign up for our daily newsletter covering the latest news, features and reviews, head HERE. For a running feed of all our stories, follow us on Twitter HERE. Or you can bookmark the Kotaku Australia homepage to visit whenever you need a news fix.

Earlier this month, the Visual Effects Society honoured the winners of the 9th annual VES Awards, meant to recognise the best achievements in special effects and visuals for movies, commercials, TV, animation and, yes, video games.

While Inception was the big winner on the night, taking home four awards, we’re more interested in who won the gaming gongs, as these prizes are given out not by vicious messageboard trolls, but by the peers of the men and women who do this stuff for a living.

While, like the Writer’s Guild Awards, nominations are only open to members of the VES, unlike the WGAs you’ll see below that the winners were truly deserving regardless of who pays an annual membership fee or not.

In all, four prizes were handed out to video games. The winners were:

Halo: Reach – Outstanding Real-Time Visual Effects in a Video Game (Marcus Lehto, Joseph Tung, Stephen Scott, CJ Cowan)

StarCraft II – Sarah Kerrigan – Outstanding Animated Character in a Video Game (Fausto De Martini, Xin Wang, Glenn Ramos, Scott Lange)

World of Warcraft – Outstanding Visual Effects in a Video Game Trailer (Blizzard Entertainment)

Halo: Reach – Outstanding Visual Effects in a Live Action Commercial (Dan Glass, Dan Seddon, Matt Dessero, Stephanie Gilgar)

Note the commercial award for Reach did not go to either Microsoft or Bungie, as the clip was made by Agency 215, Legacy Effects and Method Studios.


  • Halo Reach is an updated build of an old engine. And real time? The backgrounds are not part of the level and are more like painted set pieces. I got nothing against the game. But this writer’s guild deserves no coverage on any decent games site..

    • Are you insane? Halo Reach’s engine is top-shelf.

      Show me ANY other console game that does what Forge World can do.

      Massive draw distance, HDR lighting, huuuuuge terrains, TONS of enemies and vehicles, etc.

  • Dude, visual effects and neither Final Fantasy XIII or Force Unleashed II were mentioned? The latter had the coolest teaser trailers that I’ve ever seen. (Say what you want about these games, but if nothing else, they WERE totally gorgeous)

Show more comments

Log in to comment on this story!