Would You Do A Game After Spending Five Seconds With It?

Gearbox Software's Randy Pitchford does a delightful job of explaining the need for a game to "hook" the player. It can be heard on the latest instalment of the always-excellent Irrational Interviews podcast.


    It's an interesting point. I just started Assassin's Creed:Brotherhood last night. I got bored very quickly. Carry flowers, aim and shoot style cannon thing and ride a horse down an alley. The action was spectacular but the gameplay early on was just a series of silly minigames.

    Thankfully, I know what to expect later on so I will push through.

    And Borderlands is an EXCELLENT example of grabbing you in the first 30 seconds - Aint No Rest For The Wicked is now one of my favourite songs, due to how well it was implemented in Borderlands.

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