Firemint, developers of Flight Control and Real Racing 2, say in this interview the full-blown 3D racer for iOS/Android was "...developed over 18 months on a budget of US$2 million." Now the real question: How much did they make? [PocketfulOfMB.com]
Even "Real" Mobile Games Costing Scant Millions To Develop
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When you travel overseas, you expect some things to be different. Maybe the money is a little bit odd to handle. Maybe there are some customs that seem strange to you but you politely go along with it. Then there are things that are just unfathomably weird, like American toilets.
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