Ico's Creator Says The Game 'Wasn't Good Enough'

Fumito Ueda, the driving force behind PS2 classics Ico and Shadow of the Colossus, doesn't think as highly of his team's last two games as you might.

While many gamers regard the titles as two of the greatest games ever made, Ueda says their almost-cult status is a problem, not something to be cherished.

"The fact that Ico and SOTC didn't sell well is because they weren't good enough. They didn't have enough to appeal to users," he tells Edge magazine.

"The Last Guardian wants to learn from this. I'm making the game so that it's appealing, with the hope that many people will give it a try and love it."

You'd hate to see what he says about shit games.

The Last Guardian is the third game from Ueda's Team Ico, and will be out on the PS3 at the end of the year. Be sure to read Ueda's thoughts on whether video games can be art.

Ico And SOTC "Weren't Good Enough", Says Ueda [Edge]


    I find it concerning that his sole measure of success is units sold, and the only conclusion he draws is that the games weren't good enough.

    I hope the Last Guardian game design doesn't pander to the LCD in order to push more copies out the door... :(

    I have no idea how you become MORE appealing than Ico and SOTC. I fear in trying to do this he may inadvertently make the game less appealing.

    Yeah I cant sympathise at all. The guy actually comes off a bit pretentious. You just cant please everyone I guess. I would be thrilled to have something I created cherished to the extent his games are.

    Press X to develop attachment anxiety.
    Press O to destroy something beautiful.

    "trophy unlocked"

    You know what? He's convinced me. *Throws mint condition Ico and SotC in bin* I can't believe I used to like those.

    I read in a previous post that the honcho behind GT5 made a similar comment about that game. It comes down to Japanese culture, where pride is a big no-no and extreme humility is seen as a positive trait.

    I just hope he doesn't ruin the game in trying to turn it into COD4. If so it will make even less sales..

    Running a critical eye over one's past work is not exclusive to Japanese games devs. Most artists- and if anyone in the games industry deserves such association, its Ueda- like to take the view that to grow, you examine past shortcomings in your previous works, no matter how well-received they were at the time.

    It sure beats being the selfcongratulation we've become accustomed to, before, during and long after a games development.

    who's in for a mass ico/sotc burning?

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