LunchTimeWaster: It's Not A Game It's A Toy

The tagline for Mitoza claims that it's not a game - it's a toy. Which is completely correct. Technically there is no real game here - just a series of choices, each with their own insane, surreal consequences.

I found myself engaged enough to go through this mental merry go round at least four times just to see all the different outcomes - and I totally don't have time to waste.

If you want to see a bird eat a seed, squeeze out an enormous egg that turns out to be a series of matryoshka dolls, then this is the game for you.

Mitoza [Kongregate]


    Lol.. wtf!

    To call this not a game is silly.
    As the great Sid Meiers said "A game is a series of interesting choices." Which is pretty much one of the pillars of good game development. If anything, this game highlights that principle better than most.


      I think this fits the definition of a game completely, apart from the fact that there is no real goal to it... but then look at Minecraft. Not that I'm comparing this to Minecraft, lol... but I think you'll know what I mean. It's interactive, it involves decision making... it's a game.

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