Prey 2 Drops You In The Shoes Of A Human Bounty Hunter

Prey 2 Drops You In The Shoes Of A Human Bounty Hunter
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Prey 2 will be a very different sort of game than the original first-person shooter, which starred Cherokee Domasi “Tommy” Tawodi and explored some of the mythos of native american spirituality.

In Prey 2, a source close to the game tells Kotaku, players will take on the role of a federal air marshal who is aboard the commercial airliner seen crashing in the spaceship early on in the original game. Prey 2 takes place during the same time frame as the original, but with this different perspective, we’re told.

In Prey, Tommy sees a commercial airliner crashing onto the surface of the space ship he is on and hears a pilot calling in a mayday for “Seajay Air 6401”. Later in the game Tommy comes across a human survivor of the crash in a holding cell.

‘We were flying over Topeka and then the lights, the lights, the lights everywhere. They took us off the plane… They… there’s a big one.. It eats… it eats,” the survivor tells Tommy before losing it and telling him to shut the cell door.

Prey 2 follows the air marshal as he makes his way through the same ship, fighting off different warring alien factions with his pistol until an alien captures him. After that opening, used to tie the two games together, the game jumps forward, we’re told, to a seedy alien planet that sounds a bit like the future Earth of Blade Runner. This is where the game really opens up, revealing the marshal as the only human on an alien planet working as a bounty hunter.

The game is meant to be an open world title with multiple ways to complete objectives, but at its heart it is still a first-person shooter, we’re told.

Players will get clients via a communicator and gather information from the environment and the inhabitants by scanning non-player characters. These scans, we’re told, reveal a character’s intentions and identity.

We don’t know much more about the game, but we were told that one twist to the first-person shooter mechanic is the ability to grip ledges for cover and a heavy emphasis on platforming.

Reached for comment today, Bethesda declined to comment.


  • Oh good, I was worried we wouldn’t get to play this game as the good ol’ generic angry-looking white dude with short/no hair. Oh look a beanie, how original.

    Seriously, screw everything about this. Whoever decided to not follow up the WIDE OPEN ENDING to the original with this should be fired.

    Not getting my money, something tells me the living weapons are gone too.

  • What a shame. We’re trading in a compelling story about an ordinary man forced to embrace the power of his heritage to survive an alien abduction for the story of a generic ‘badass’ bounty-hunter.

    It may still be a good game, but why do they want to call it ‘Prey’? Does a franchise like ‘Prey’ even have much selling power these days?

  • Most dissapointing part about this game? Not the generic white guy protaganist, not the ignoring of the ending to prey, but the words ‘open-world title’.

    I loved prey so much BECAUSE it was linear. You fought your way from point A to Point B – it was just like the good ol Doom and Duke Nukem titles of yore. Fuck open world. Seriously. It’s a stupid, annoying way to increase playtime.

    • Methinks it’s a *potentially* stupid, annoying way to increase playtime. If they try and make it a fully open GTA-type then I reckon the spirit of the original will have been lost (as what happened to an extent with the otherwise enjoyable Red Faction: Guerrilla). I could however see Prey’s distinct biomechanical alien architecture working in the context of a linear/directed open world more akin to games like Beyond Good & Evil, Metroid Prime and Darksiders. (Actually very much akin to Metroid Prime with the scanning and the platforming focus)

      Regarding the ‘generic white guy protagonist’; I sincerely hope we get something akin to HalfLife: Opposing Force. Yes they were generic white military grunts, but it showed not only an alternate perspective of the Black Mesa incident, but also addressed the plight of a third party betrayed when they were caught dealing with their own issues between the aliens and the black-ops cleanup crew. (plus the addition of more squishy alien armaments – could do with some more of them in a Prey game)

  • yeeeah….. ummm sorry but I’m not interested off of that little bit of story line. My only hope is that this is like the back of dvd cases where the blurb is often writen by somebody who heard about the movie 4th hand chinese wispers style and hence has written something that is completely unrelated. E.g. “a fantastic journy across the galaxy” for a movie that has a 30 second scene where they talk to a dude on a space station orbiting the earth.

    Can only hope Tommy shows up on this alien world to round out the original story line. Maybe the ending of this game will provide the reason why the hidden come looking for him at the end of the first and set up for a decent 3rd.

  • I am going to be the on person who says it:

    It sounds ok.

    Sure, its not like the original one, but you know what, if you if you want another game like that, just replay it. This is taking the established universe and portraying an alternate view of it. I like the sounds of it, to be honest.

    • But what you just said is terrible.

      They should just have made a new game, Prey doesn’t even have name recognition to be raped like this.

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