Super Meat Boy's Wii Version Officially Dead

When last we heard from Super Meat Boy's plans for the Wii, the game simply couldn't be squeezed into the size limitations imposed on WiiWare titles. The game's creators tried to line up a publisher for a retail release, but have now given up, finding none.

"We really tried hard to make this happen but not one publisher we talked to thought a retail budget title for the Wii would be profitable at this point in the Wii's life cycle," wrote Edmund McMillen, Super Meat Boy's co-creator, "and we totally understand that."

Super Meat Boy couldn't fit inside the 40MB WiiWare cap without making sacrifices that McMillen and co-creator Tommy Refenes found unacceptable, mostly in the game's soundtrack. Exploring retail possibilities in December, Team Meat found little interest. "So far, the three biggest [publishers contacted by Team Meat]say there's no money in third-party retail (on the Wii)," McMillen told Kotaku, "but we are still asking."

At the time McMillen said he and Refenes were still committed to doing a game on a Nintendo platform. It evidently won't be Super Meat Boy.

GDC announcement time! [Team Meat]


    I would buy the shit out of a retail Super Meat Boy on Wii. MAKE IT HAPPEN YOU DAMN PUBLISHERS.

    I wonder if they tried Rising Star? They usually seem to be pretty good on picking up more odd titles like this.

    Methinks it's time for Team Meat to jump on the 3DS bandwagon!

      They have a 3DS devkit. Hoping to see Meatboy for 3DS or even a spin off :D New IP could be cool to.

    Maybe they could bundle it onto a magazines demo disk if theres any still around?

    Get with the times, Nintendo! Remember when XBLA had a ~50mb limit? We've come a long way, baby, but it seems that Ninty hasn't been carpooling with the rest of us.

    Shame, one the the great buys in the xmas steam sale that I bought. Its a great game that would cater to the Wii audience greatly. I work in a games outlet, and I am telling you, this would sell off it's tits, especially if it was cheap. I could recommend a platformer that is similar to the big platformers on Wii atm, at a cheap price. Customers would love it. Baffles me why it is not happening.

    How about they try making a PSN version? I'm sure Sony will be up for it this time.

    They're holding it back because of the SOUNDTRACK? What, they don't know how to use sequenced music?

    Thay have practically anounced the 3DS one. Probably a good move.

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