The 3DS Diaries: Day Five

The 3DS Diaries: Day Five
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So the 3DS is released in Australia this week, but we just received one on Friday. So partly to inform, but mostly so I can mix business with pleeaaasure, I’m going to be running a daily diary of my experiences with Nintendo’s latest exercise in wizardry. Ladies and gentlemen – welcome to day five of the 3DS Diaries.

Training Day: Part Deux
So yesterday I wrote more about not playing the 3DS than actually playing, discussing just how tough it was, on a 30 minute train journey, to convince myself to play the 3DS when I had my more accessible iPhone just sitting in my pocket.

Well, today I actually forced myself to play on the train, just to get an idea of how 3D would work in a shaky, constantly moving environment, snuggled up next to a fat man’s buttcheeks on a tiny two seater. And you know what – I was pleasantly surprised.

I played the 3DS twice – yesterday on the way home I managed to get a seat on the train and, with the 3D cranked full cheese, I had absolutely no trouble with the the 3D effect – no headaches, no issues with the display, nothing.

This morning, however, I couldn’t get a seat. What a perfect chance to practice my zen balance skills while playing the 3DS, I thought. And I was right.

The main issue, bizarrely, was actually getting my 3DS out of the bag to begin with. Truly I needed the multiple elephant hands of Ganesha to pull my carry case out, get Super Street Fighter IV, put Nintendogs away, and do everything without dropping my stylus on a moving train. I’m afraid to admit that I had to use my teeth.

But once I had gotten past that ludicrous trial, I found playing the 3DS, on a moving train, a complete cinch. No issues whatsoever. The 3D was fine, I barely had to adjust despite standing up on a moving train.

Now this may be the result of my incredible balance, the end result of years of training with Monks in the art of Shaolin Kung Fu, but I left the train that day with complete faith in the 3DS’s ability to produce 3D images on a moving train.

My only disappointment – no one said anything about how cool I was for having a 3DS early. Everyone just ignored me. [Sad face]

Re-evaluating Street Fighter
Strangely enough, my train experience also forced me to re-evaluate my feelings on Super Street Fighter IV. You may recall from previous 3DS Diaries that I was pretty hard on the game initially, having only played it from the comfort of my own home. I wondered what the point of the game was, when I already had a copy on my 360 and an arcade stick to boot.

But on the train, it finally clicked. Super Street Fighter IV was my fighting game away from home. It was meant to be played when I couldn’t play the console version – on the train, whilst travelling, etc – and in that regard it’s perfect. The controls, which I had previously slaughtered, also started to make sense to me, and worked well in the grand scheme of things.

I hate to admit it – but I was completely wrong about Super Street Fighter IV 3D edition. Please forgive me ye gaming gods of yore.

Click here for previous entries in the 3DS Diaries series.


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