Video Games: The Good, The Bad And The Awful

Cracked definitely has its moments - like the time they proved that the plot of Inception was stolen from an episode of Duck Tales. But now they've created a visual aid for seperating the good, from the bad, from the downright awful in video games - and it's scarily accurate.

I don't know if I can approve of the blatant disrespect directed at Limbo - and I happen to enjoy linear games every now and then - but apart from that, I'm nodding my head in sage approval.

The Good The Bad and the Ugly of Video Games [Cracked]


Comments

    "Alleigance to the flag edition" of Zelda: Modern Warfare is awesome.

    Why is there so much hate for Linear games? I LIKE Linear games! Sure, sometimes you want an open world, but sometimes you just want to follow the story from point A to point B. Half Life 2 is one of the greatest games of all time, and it's as linear as a ruler.

    I hate this notion that a game has to have multiple paths and multiple endings to be enjoyable. Who cares if a game has seven endings if you only play it once? You're missing out on 6/7ths of content!

      Linear doesn't mean bad. What about Ocarina of Time?

      There's nothing wrong with linearity at all. Some of the best games are completely linear.

      The problem occurs when the pacing and level design in such games happens to be so terrible that you can't help thinking to yourself "oh joy, another long corridor for me to walk down. I wonder if this leads to yet another corridor?"

      People are complaining about the wrong thing because of the assumption that the problems they're complaining about are caused by the linearity, likely due to high profile non-linear games suffering less from those problems.

      I agree wholeheartedly with your policy about linear vs non-linear games.

      Please add me to your mailing list.

      Linear games tend to suffer from less replayability. Everything is scripted so if you were to play through the game again you're going to get an almost identical experience, the only difference being you could up the difficulty to make the game a little more challenging.

      Some games have really good gameplay and are a lot of fun to play through again, I think I'll have fun playing through bulletstorm again just because I find it to be a fun FPS. However other linear games, like say the COD series I will never touch the single player again because there is nothing new there for me.

      Non-linear games however offer more replayability to see different ways your choices can go, the best version of this I can think of would be Fallout (specifically fallout 2 for me). As you can play this game 5 times and have 5 very different experiences.

      Personally I think both have their pros and cons, and neither one is used to its full potential in most games.

        I dunno, I've played through Half-Life 2 at least a half dozen times, and Bioshock at least 3 or 4, while i've only logged a single playthrough of Fallout 3 and Oblivion

      I agree with you. If your game has a brilliant story, linearality is essential to move the story along. I would rather have a better story then an open world.

      I'm thinking my favourite is the linear game with the illusion of a non-linear world - Twinsen/LBA, Darksiders, Beyond Good & Evil, most of the Zelda and Metroid games, Overlord... heck, even Mafia and Freedom Fighters to a lesser extent - keep the story rolling, but let people play at their own pace if they want to explore or hunt for any useful MacGuffins.

    Holy shiiiiiiiit. Duck Tales Inception link is freaking mind blowing. Life can never be the same...

    The problem occurs when the pacing and level design in such games happens to be so terrible that you can’t help thinking to yourself “oh joy, another long corridor for me to walk down. I wonder www.selectnikeshoes.com welcome if this leads to yet another corridor?”

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