Would You Play A Shooter Against 999 Other People?

Developers Pikkotekk are trying something new: they want to make a shooter where 1000 people can go at it. On the one map. At the same time.

"About one year ago, we were talking with CCP and we came up with this idea that if we made a MMO FPS in Unity, the technical achievement would be of such magnitude that it would even impress random women in bars," Pikkotekk's Christian Lönnholm tells Rock, Paper, Shotgun. Somewhat optimistically.

The simple version of how this would be achieved follows: the game would use "cell servers", similar to those a mobile phone network uses, which could (theoretically) handle a ton of people moving around the map very, very quickly.

Want the long version? Read this.

Further details on the project are scarce, but we'll be keeping an eye on it, if only to see if Lönnholm's bar crawls get any more successful.

Pikkotekk's "1000-Player FPS" [Rock, Paper, Shotgun]


Comments

    When you said "shooter", I was thinking more like a top down shooter, and that sounded impressive.

    But 1000 people in a FIRST PERSON Shooter....sounds like a mess....a glorious, awesome, utterly insane mess.

    Couldn't Tribes do 1024 after updates?

    Impress random women in bars? Really?

    interseting concept if it can be pulled off, and will put the spotlight on games who cant even have 16 players without lag

    900 concurrent entities on BigWorld Server in 1999
    100,000 concurrent entities in 2009

    http://bgwld.co/jMFWUA

    Typo earlier..

    900 concurrent entities on BigWorld Server in 1999
    100,000 concurrent entities in 2005

    http://bgwld.co/jMFWUA

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