Casey is a real kid who used a pro wrestling move to teach a school bully a dangerous lesson. And now a Brazilian game developer has created a simple web game that lets you take a few punches, like Casey did, before pummeling scrawny bullies. Warning: Our expert play-tester lost interest in Zangief Kid The Game in about 30 seconds.
Casey 'The Zangief Kid' Gets His Own Video Game
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I'm writing this while sitting on a train. It's almost full, packed with commuters. Most have their heads down looking at the tiny screens of their phones. Schoolkids argue loudly about something I can't quite hear. Some people are just waiting, staring out the windows. Staring at the floor. Eating some chips. Everyone on public transportation is on pause, between one thing and the next. Worried about their destination. Excited to get there or dreading the moment they arrive. This is what a large number of human beings do every day. Locked in a steel box, eager to be somewhere else. It is a bizarre modern practice but it has become completely mundane for millions. A lot do it because they require money for food and shelter. Otherwise they will die hungry and alone. They invented trains and all the corresponding destinations. They pay close attention when to exit and are ready to get instantly annoyed if the train isn't quick enough. They will spend years, decades, perhaps even centuries doing this. Or at least until teleportation is commercially available.
There's nothing like trackwork to set you up for a long weekend of gaming.