Pilotwings Resort is the game that really should have been around for the launch of the 3DS. In many ways it’s the Wii Sports-style demo required to show precisely what the tech can do. But how does it work as a game?
Personally, for me it’s a tricky one. Pilotwings Resort is by far the game I’ve enjoyed most on my 3DS so far, even above Super Street Fighter IV 3D, which I’ve slowly learned to love. The problem is, however, the depth of the game. In a sense Pilotwings Resort is the perfect handheld game on the move – it works well in short bursts, giving the player wildly varying challenges that can be finished in minutes – but it never gets round to feeling like a game dripping in depth and options. A handful more – just a handful more – vehicles or challenges and Pilotwings Resort could have been the must-have AAA title the 3DS is currently lacking. As is, it feels like a great distraction, albeit one you’d hesitate spending full RRP on.
Pilotwings Resort has some spectacular 3D, and the effect somehow feels deeper than any of the other games currently available on the system. On the train I usually play with 3D on, but with Pilotwings Resort I felt like the 3D was almost a little tricky for my eyes to maintain, taking far more effort than any other. I’d find myself dropping in and out of focus constantly. I usually play everything with the 3D cranked full cheese, but I’ve never been so thankful for the 3D adjuster than when playing Pilotwings Resort.
As for the game itself – it plays like a streamlined, accessible version of the N64 Pilotwings, a game I spent many an hour with as an awkward teenager. It really is a relaxing experience, with the elevator music tinkling in the background, some simple challenges to undertake. Pilotwings Resort is a pleasurable experience. And I’ve thoroughly enjoyed it so far.
Alright – enough rabbiting from me. What do you guys think of the game? And how did you find the 3D? I’m pretty curious about that specifically, because it’s the first time I’ve found the effect too strong.