Ocarina Of Time Will Feature A Boss Mode And Super Guide

Plenty of Nintendo fans are holding out for Ocarina of Time 3D before picking up a 3DS, and new details on the game have arisen.

Apparently the game has a new Boss Challenge mode, which allows players to battle each of the dungeon bosses in succession, which is a common sense addition.

"The new Boss Challenge mode acts as an extra treat for those players who reach a certain point within the game," claims a preview on the Nintendo website. "It will provide players with the opportunity to face any of the previous Bosses they have defeated once again, or, the option to face and confront them one-by-one, all in a continuous battle."

Apparently the game will also feature a version of the super guide seen in recent Nintendo titles such as Mario Galaxy 2 and Donkey Kong Country Returns.

"Not only does the full 3D gameplay experience provide easier in-game navigation, but an improved and intuitive interface gives you better control as you solve puzzles, travel through time and explore the immersive land of Hyrule. Players not so familiar with the Legend of Zelda series can also get a helping hand through bite-sized videos available in-game which will provide hints on how to solve the puzzles encountered during your journey."

The game is scheduled for release in Europe June 17, and we're hoping for a similar date. As a result of some tired PAL/NTSC distinction, Nintendo Australia's date is usually in sync with Europe, so we're expecting either a June 16 or June 23 release date.

A legend returns in magical 3D this June [Nintendo]


Comments

    I don't understand how this article relates to Portal 2.

      Now I know how everyone felt when I couldn't shut-up about Pokemon...

      Make hole in wall, go through hole, listen to wacky computer.

      Give up and go home videogame industry, the pinnacle of the medium has offically been reached.

    Ugh, as if Navi didn't point out enough of the obvious, they now have a mode that holds your hand and tells you what to do the entire way?

    Whatever happened to forcing the kids into experimenting, exploring and using that lump of flesh and nodes that resides between their ears?

    Why don't they just made the entire game a video of someone else playing it from start to finish?

    That was me showing my age and having a curmudgeony old whinge. In all seriousness though, Ocarina and the earlier Zelda games were not only fun to play, but also an exercise in puzzle solving and lateral thinking and great for the development of young brains. It seems a real shame for the series to lose or completely dilute that element of its appeal. Even if the feature is optional, it undermines the concept of overcoming a challenge for a reward.

      It's not really a big deal, it will just remove frustration from new players who cannot complete certain puzzles, players could just go online and look up a guide anyway so may as well include a hint feature in the game.

      That said, I'm looking forward to hearing "HEY! HEY LISTEN" all over again!

      It saves walking playguides like myself from having to slove all the puzzles for friends and relatives.

      Seriously, this girl ate work bought Phantom Hourglass and every lunch she'd be at me again.
      Eventually I told her no and that if she couldn't solve the first temple by herself she would never be able to play alone.

        Not being able to do the first (or any) temple in Phantom Hourglass is like not being able to do the Deku Tree...

          Hey I got stuck in the Deku Tree once or twice when I first played it. I was pretty young at the time though. I still remember when I first figured out I had to jump from the higher storey into the middle spider web to break it. That was probably my happiest moment up until then.

            Not trying to say that Deku Tree was ridiculously easy (new players in particular may have difficulties), but rather I was being disparaging towards Phantom Hourglass by comparing its relative (lack of) difficulty to that found in the Deku Tree. Ocarina gets complicated. Phantom Hourglass doesn't.

        When I was 14 myself and a friend both bought Ocarina of Time for the N64 on the same day. I had him calling me continuously when he got stuck which was about every five minutes. FFFFFFFFFFFUUUUUUUUUUUUU.

    I was about 13 when this game came out on the N64. didn't have the internet at the time so the only way to actually progress in the game when i got stuck was to think about it until i worked out what i needed to do or where i needed to go and when to solve the various puzzles.

    I also worked out where all the golden skulltula's were without the help of some guide on the internet.

    The feeling of accomplishment of actually finding all this stuff yourself is worth the time and effort but seems to be lacking in people more and more as it's obviously easier to just to look up where all the whatever you are collecting.

    The same goes for achievements too. My brother has a much higher trophy count on the PS3 because he just goes and reads a guide on how to do everything to 100% the game rather than working out how to do it himself.

    I love Ocarina of Time as much as the next guy but it's pretty sad that the best thing the 3DS has going for it is a game that was released 12 years ago, and despite this couldn't even be ready for launch.

      Lies.

      The best thing it has going for it is a game that was released 6 years ago! (Mercenaries :P)

      It's worth it just for street fighter.

      A lot of people are perfectly aware that there will be many great games coming and we don't have great reason not to own the 3DS already.

      Also Zelda is gunna be pwning z33t radical whatever the kids call it these days.

    I would just like to remind everyone that all the 'Super Guides' Nintendo puts in there games are optional, completely optional.

    Cry more.

    June 17th in Europe? Sweet! I heard June 19th. Can't wait, pre-ordered this already.

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