Crytek took it in the shorts from PC loyalists who felt Crysis 2 was handled in a way that catered more to console users than to PC gamers. In an interview, the studio's graphics engineer said Microsoft and Sony have way underweight RAM configurations, and whatever they build next needs 8 GB of RAM, minimum.
"My finger-pointing at Microsoft/Sony would really be on the memory side," Tiago Sousa told Eurogamer. "It's way too low, and the biggest crippling factor from a visual perspective.
Naturally, the outfit that gave us Crysis, a profoundly demanding game for PC architecture when it was released in 2007, wants 16 times the current generation's memory. That's right, remember, the PS3 and the 360 both have just 512 MB of RAM. While that is aptly described as "nowhere near enough," the things were built going on five years ago now. Still, I don't see Sony or Microsoft packing their next consoles with 8 GB of RAM unless we truly are talking about 10 year plans for the current hardware.
Tiago Sousa, Crytek's top man in graphics, did praise Sony and Microsoft for their developer support, saying Crysis 2 was only possible on those consoles thanks to toolkits that allowed Crytek to wring "as much performance as possible from the fixed architecture."
The Making of Crysis 2 [Eurogamer]