Return To 2099 In Spider-Man: Edge Of Time

Return To 2099 In Spider-Man: Edge Of Time

Developer Beenox and Activision cross continuities again in Spider-Man: Edge of Time, a time-hopping adventure that’s one part Amazing Spider-Man, one part Spider-Man 2099.

One Spider-Man just isn’t enough for developer Beenox. After giving four Spideys a try in Shattered Dimensions the team trims things down to two in Edge of Time. The untimely death of Amazing Spider-Man’s Peter Parker is the direct cause of a catastrophic future for Spider-Man 2099. The player has to hop back and forth between timelines to try and fix things in both eras, exploring temporal cause-and-effect in action along the way.

It’s a complicated plot, but it’s in good hands, with acclaimed comic book writer and Spider-Man 2099 co-creator Peter David spinning this tale of two spiders.

“At Beenox, we are constantly listening to the fans and looking for new and creative ways to innovate the gameplay experience for them,” said Dee Brown, Studio Head, Beenox. “We want to create a totally distinct experience in Spider-Man: Edge of Time by working with Peter David on the story and creating this urgent, high-stakes experience where time is working against you and the fate of Spider-Man hangs in the balance.”


As we mentioned previous, attendees of WonderCon in San Francisco will get an early look at the game this weekend.

Will Edge of Time overcome the technical difficulties that plagued Shattered Dimensions? Will the narrowed focus make for a more enjoyable game?

Peter David is writing it. Of course it will be a better game.

Look for more info the closer we get to the game’s spring release.


  • Just have to hope it’s more open-world than Shattered Dimensions was. I still enjoyed SD, but half the fun of a Spiderman game is spending hours just swinging around New York

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