The Blindingly Obvious Improvements We Want From Nintendo’s Next Games

The Blindingly Obvious Improvements We Want From Nintendo’s Next Games

We’ve already made clear the blindingly obvious things we want to see Nintendo improve upon with regards to its next piece of home console hardware. Now let’s make clear what we want from that piece of hardware’s games.

It’s becoming increasingly likely that come E3 – or maybe even later this month – Nintendo will announce a successor to the popular Wii console, a system that’s topped sales charts around the world since its release in 2006. Yet while the Wii sold well, its technological limitations have left the company stuck in 2005 in terms of graphics and game worlds while the rest of the industry has moved onto brighter, bigger things.

Whatever shape or form the next Nintendo console takes, here are some examples of things we’d love to see Nintendo do with a new, powerful piece of hardware. Note that they’re not specific things we’re demanding. Or predicting. They’re just ideas of the kinds of things we’d generally like to see done in terms of scale and depth and connectivity, and which hopefully get you thinking about what you’d like to from a new Nintendo system beyond things like 1080p and 5.1 sound!

The Legend Of Zelda

Ask a Nintendo fan which series would benefit most from a “next gen” update and they’ll tell you it’s Zelda. Once a flagship franchise for exploration and questing, the Zelda formula has grown, if not stale, then a little quaint in recent years while other titles go bigger and broader.

While a HD Zelda would be easy on the eyes, it’s in the design of the game that we’d like to see the increased horsepower be put to use. Stuff like increasing the size of Hyrule, make dungeons bleed in and out of the game world itself, populate the game with scores of NPCs and other incidental details, that sort of thing. Give us, basically, the little bits of Oblivion and Assassin’s Creed the series could easily draw from while still staying true to its roots.

Animal Crossing

Dependant on whether Nintendo figures out how to use the internet this time around or not, Animal Crossing could be a key title to exploit new hardware. The Wii edition, which was little more than a minor enhancement of the versions which had come before (which, in turn, was originally an N64 game), needs to be thrown out. If anyone at Nintendo has been paying attention to Facebook over the past three years, they’d know that an Animal Crossing MMO, complete with giant “city” overworld and deep multiplayer integration, could be the company’s next great casual gaming revolution.

If, that is, anyone at Nintendo figures out how to use the internet. Which is a big if.


Scores of opponents, busy backgrounds, dazzling lighting effects, a pounding surround sound score and effects… if any series in Nintendo’s stables could really revel in a new, improved piece of hardware, surely futuristic racer F-Zero would be it?


It’s been one of gaming’s greatest teases over the past decade that, while Pokemon role-playing games have flourished on handheld systems, there’s never been a true entry in the series on a home console. Why not use a new machine to buck that trend?

It wouldn’t need to be a graphical showcase, but if Nintendo did decide to get around to using the internet like a modern console, then it could be a whole new way to experience Pokemon battles. Imagine dropping-in on a battle against a random human opponent. Or, if Nintendo really catches on, downloading new Pokemon every month to add to the game as DLC, fresh from the oven.

Again, though, those are big ifs.


Another Nintendo series that could really benefit from an increase in horsepower. Take Pikmin as we know it, then imagine you can control thousands of the little guys at once, in a game that’s able to scale effortlessly ala Katamari Damacy as you move from garden to park to forest.

Of course, Shigeru Miyamoto says a Pikmin game has been in development for years now, and we’ve seen absolutely nothing of it. Maybe it was never meant for the Wii at all?

And… that should about do us! Yes, we know, there’s no mention of Mario or Metroid or Mario Kart or Smash Bros. Like we said, these aren’t the actual games or series we want to see first on, just some examples to get you thinking.


  • Pretty much all of these ideas sound awful. With the exception of Animal Crossing which I’ve never played (and imagine to be some like the description here anyway), they all seem to be ‘take this game, throw out the winning, familiar but reasonably unique formula that’s made it popular forever,and make it more like lots of other games.’ Especially Zelda, if I want to play more open-worlded RPGs then I will (and do), but that’s not what makes Zelda.

    • You’re the first person I’ve ever know to want games to remain stagnant, I know hardcore Halo and CoD gamers who think they need change.

      • Thats because Halo and CoD players dont know anything about games and only care about mindless shooting and a mediocre adrenaline rush.

    • Here’s a better proposal. Take Zelda, remove all the crap that modern games have influenced into the game. Go back to basic exploration and dungeoneering. We need more emphasis on the pretty world and less on the whole drama thing. Also, increase the boss difficulty. 3 hits should not be a win (the one part of TP I hated).

  • Id love to see a new Wave Race, that’s as awesome and mindblowing as the n64 original was back in its day. The Gamecube sequel had no soul.
    Starfox with a heaps of online modes would be fantastic.
    Id also like a Mario Kart more like the beast that was Mario Kart 64, with the huge tracks hidden with shortcuts.
    All Mario kart games since the 64 version have had tiny tracks & seem to lack imagination.
    Cmon Nintendo, let your imaginations go apeshit!!

    • I loved Wave Race: Blue Storm but it was bound to fail when they decided not to include Tsunami mode.

  • F-Zero with modern graphics and crazy 80’s action (complete with soundtrack)?

    I would buy one for everyone.

    Also, about the zelda NPC’s; the problem with Assassin’s Creed and Oblivion is that most of the npc’s that you just casually pass by are forgettable copy-pastes with no influence on the game world or your experience.
    In zelda the majority of the NPCs appear to be doing something other than just standing around in a crowd. Even if it has no bearing on the overall game it’s fun to run around and see what everyone’s doing and what they’ll say. I can’t say the same for Assassin’s Creed or Oblivion.

  • Nintendo knew how to use the internet before anyone else, now I think they just can’t be bothered implementing it properly. (the original famicom had a port for a LAN cable).
    I would love to see a Zelda that had a musical instrument again. I was done well in Ocarina, wind waker was alright, and it was a howling mini-game in twilight. Also, if they could move away from the predictable dungeons, implement some new ones. I think twilight princess was on the right track, but you should’ve been able to go into a twilight realm a lot more. (Midna’s home area, not the Hyrule places that were blanketed by twilight).

  • I’ve always thought Assassin’s Creed had a lot in common with Zelda (esp the first AC) especially the free running which is a direct descendant of OoT’s automatic jumping.

  • “Stuff like increasing the size of Hyrule,”

    You want to make it BIGGER? Honestly? You really want a game world bigger than what we got in Twilight Princess? No thanks.

    “make dungeons bleed in and out of the game world itself, ”

    I’m not sure what you mean by this comment. If you mean you integrate them pretty seemlessly with the game world…well, they do that already. If you mean having them as an actual part of the game world, rather than a new “level” you enter…well…they wouldn’t really be “dungeons” then, will they?

  • If you’re counting 2nd party games in that list, then HD remakes for Disaster: Day of Crisis and Endless Ocean please ^^ (or maybe a sequel). These two are games that would actually benefit a lot from a graphics update, since 90% of the game involves you just staring at visual marvels.

  • So to summarise the games you listed:

    What you want is The Legend of Zelda again, but more like Assassin’s Creed this time. What you want is Animal Crossing again, but more like WoW this time. What you want is F-Zero again, but shinier this time. What you want is Pokemon again, but with DLC this time. What you want is Pikmin, but with more little guys this time.

    I don’t know which is more depressing; that the industry is going to make many of these games, or that games journalists are actually asking for them.

    Haven’t we moved on at least a little bit, in the past ten years?

    Sigh. Oh well. Maybe I’ll go play Yars Revenge on XBLA. It’s like Panzer Dragoon now, y’know. Exciting. Novel. Truly, the people of the future will read about us in their history books and say that we were living in a golden age of innovation and creativity.

  • How could you forget Yoshi’s Island? That was an amazing game! There has to be a Yoshi’s Island game for the next Nintendo console, it’s been way too long!

  • So pretty much, new versions of games they’ve been flogging for the last 20 years? Well, it’s Nintendo, so count on it.

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