10 Years Of Red Faction Coalesce In Armageddon

10 Years Of Red Faction Coalesce In Armageddon

Ten years ago the original Red Faction gave PlayStation 2, PC and Mac gamers their first taste of the future of humanity on Mars. Developer Volition explains how the three games before led up to next month’s Red Faction: Armageddon.

We’ve come a long way since Red Faction came out back in 2001, haven’t we? Back then the PlayStation 2 version of the game was either the bee’s knees or the shit, depending on your praise of choice. Nowadays the original doesn’t hold up quite as well, but playing through it does convey a strong feeling of how we’ve gotten from the fledgling franchise of a decade ago to what we’re getting next month.

Red Faction: Armageddon hits the PlayStation 3, Xbox 360 and PC on June 7.


  • Red Faction is proof that a lot of developers just don’t know what direction to take their franchises in these days. The sequels would probably have done a lot better if they just stuck to the ground work laid out by the original, we don’t care for a “good” story so long as we can be truly destructive.

    I remember the first time I played RF at a friends house and thinking it was amazing just for the sheer fact that I didn’t have to follow the exact path laid out for me because for the most part you could blow up just about anything (Until the GeoMod engine on the PS2 would die in the back side) and back then they told us it was the future of gaming, but ten years later and now we seem to be going backwards with the level of destruction being scaled back heavily in favour of what are truthfully sub par graphics any way.

    I hope this is the last RF honestly, it is a shame to see it be butchered every time that volition decides it wants to make a few dollars.

  • Hey, Guerilla is one of the most impressive and satisfying games of this gen!. It’s not like RF has ever been a franchise that gamers have taken seriously, certainly not like Halo where each successive title must relate to the previous one and there’s a whole big story arc. It’s nice to see Volition play around with what’s basically just a bunch of games set on Mars.

    You say they shouldn’t bother with a story and focus on the destruction, but that’s kind of what they’ve always done (definitely debatable about Armageddon though). Volition would have written up a full story-arc otherwise, and RF2 would have had something to do with RF1, and RFG would have been linked to RF2, and so on. But none of the games really have anything to do with each other.

    RF1 had some very cool alternate paths (remember the underwater cavern with the sonic whales?), but I don’t recall facing very many actual Geomod puzzles. It was generally more like “you can blow up any wall but that one” most of the time.

  • red faction was the first game i got on my ps2 and i loved it!
    but 2 was dissapointing, i mean they went from “you can destroy anything” to “destroy a wall or two, and some doors” and not to mention the game could have been called something else as the plot had NOTHING to do with the first.

    so 3 was good and bad, i liked how it actually felt like it had something to do with the first game, although it didn’t feel like the first game, it felt like GTA: MARS.

    so from what i’ve seen of armageddon, it seems to be going back underground, and doesn’t look too GTA’ish, so i am skeptical yet interested as well, i will just have to wait and see.

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