Bethesda Details Three More Doses Of DLC For Fallout: New Vegas

Bethesda Details Three More Doses Of DLC For Fallout: New Vegas

With names already outed via a series of trademark applications, Bethesda Softworks finally pulls back the curtain on Honest Hearts, Old World Blues, and Lonesome Road, three new packs of downloadable content coming to Fallout: New Vegas starting on May 17.

Remember how New Vegas‘ first downloadable content showed up on the Xbox 360 first? That exclusive bird has flown, and the next three add-ons for game will release simultaneously for the 360, PlayStation 3, and PC, starting with May 17’s Honest Hearts.

Honest Hearts takes players into the unspoiled wilderness of Utah’s Zion National Park, where they’ll find themselves embroiled in a war between a New Canaanite missionary and the mysterious Burned Man, who we’ve mentioned previously.

In June, Old World Blues kidnaps players and casts them as lab rats in a series of experiments that might explain where the Mohave’s mutated creatures originally came from.

The story comes full circle in July with Lonesome Road, in which the player is contacted by the original Courier Six, the man that refused to deliver the Platinum Chip that started this whole mess. He’ll tell the player why he refused, but only after a treacherous mission into the earthquake-ravaged canyons of The Divide.

Players can expect to pay 800 Microsoft points for each pack of DLC. That’s $US30 worth of new Fallout: New Vegas beginning this month. Who’s excited?


  • I just hope this frees Ed-E from vault 22, I lost him there and can’t get him back!

    After who knows how many hours (but a lot!) of game play that was the bug that hit my game.. I don’t really care about having him as a companion either, I just want all the items I had stored in him back!

    • I’ve had the same problem with Rex. I think it’s a glitch after the last update (PC), with secondary companions. Give it a while, I suddenly saw Rex on the Strip running back to the Lucky 38. I think after a three day cycle, that dictates store supplies etc, the game ‘resets’ companions.

  • Hopefully these “doses” don’t stuff my game up. To be on the safe side better wait a week after each release so game breaking bugs are found BEFORE they stuff up all your save game files. Also I wish they wouldn’t play around with weapon stats I don’t want to be hesitant about downloading DLC because some moron decides to make my favorite gun WEAKER. Seriously I had been using this gun 70+ hours now it doesn’t do as much damage I can’t let it go AAAHHH!!!!

  • I loved NV, the gameplay side of things, I really did. I love that it’s the true Fallout 3 (Characters, continuiity etc.) but I can’t help feeling it’s not the epic continuation of the series that Fallout 3 was? Contradictory to what I just said maybe, but still…

    I love FO:NV like I said, but still, it’s not quite what I was hoping for, but I’m still loving what I got. FO3 was a 9.5 out of 10 for me when all the DLC was added, an 8.5 beforehand. So far FO:NV has been a solid 7.5. Let’s hope the rest of the DLC ups it a bit more. Though I would like to see some DLC that actually adds to the world itself, rather than being ‘seperate zones’…

    • I personally enjoyed New Vegas a lot more than FO3. I’d suggest at least a play through of it if you haven’t already.

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