Thoughts Born Of 10 Hours With Deus Ex: Human Revolution

Thoughts Born Of 10 Hours With Deus Ex: Human Revolution

Rock, Paper, Shotgun’s Quintin Smith recently got a chance to play ten hours’ worth of Eidos Montreal’s latest cyberpunk thriller, Deus Ex: Human Revolution. Rather than exhaustively regurgitating every minute, instead he shares the thoughts playing the game put into his head. Thoughts like, “I am SUCH a badass. Watch this!”

Oh admit it, you’ve had similar thoughts while playing through your favourite game. I know I have. So what if that game was Pokémon Black, it still counts.

It just counts even more in the case of Deus Ex 3.

Crucially, you never feel weak. In the first Deus Ex, if you were a sneaky type and got caught, or you were a murderous type and took a lot of damage in a fight, there was a sense of failure. Human Revolution gives the sneaky guy tools to correct being located from his very first mission (punching that enemy who just walked into your hiding spot, or activating your camoflage to make your escape), and by swapping numerical health for regenerating health, the murderous type can no longer make mistakes. Now, it’s just a fantastic ride.

See? It’s the thinking man’s Deus Ex 3 preview. The thoughts might not be particularly deep (“These cutscenes are making me want to take my keyboard and smash my monitor like a piñata”), but whose thoughts are when they’re enjoying an eagerly anticipated title?

Hit up the link to read Quintin’s thoughts on the preview’s characters (“Wow, I actually care about these people”), settings (“Seriously? I have to break into another industrial estate?”), final boss fight (“Seriously?”), and more.

Ten Things You’ll Think Playing Deus Ex 3 [Rock, Paper, Shotgun]


  • In other words there is little or no repercussions for stupid decisions. Half the enjoyment of playing stealth per say is when shit does go tits up you have to strive to recover, not smacking the cloak button and running away giggling like a school girl. I hope the abilities don’t run of regenerating energy either.

  • Yeah but you would assume they prolly will. I agree, part of what made the original so engaging was that there were consequences for failure. If I wanted to be an unstoppable killing machine who could absorb a crazy amount of damage, shrug it off and activate camo to flee I would still be playing Crysis 2.

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