Warhammer 40,000: Space Marine is still a big, thunderous shoot ’em up mixed with Ork-eviscerating action. Not much has changed here: Space Marine is booming, bloody violence in the most unpleasant of alien environments.
Our latest hands-off look at Space Marine was much like the last one. We followed hulking Space Marine Captain Titus who again fended off hordes of invading Orks on the Imperium Forge World, a planet-encompassing war factory. Titus did his Ork-slaying mostly alone, or so the action implied, slicing through waves of slackjawed infantry with Chain Sword and rifle.
This time we did get a glimpse of some of Space Marine‘s new tricks, new foes, new ways to gruesomely kill those foes, and a Warhammer jet pack in action.
Relic Entertainment and THQ bounced around Space Marine‘s campaign, starting in the second major chapter of the game. Titus fought Orks of varying shapes and sizes, charging forward, rarely if ever taking cover. Remember, Space Marine is a game that demands players charge forward instead of retreating.
He picked off rank and file Orks mostly without too much effort. Oversized Ork variants, delivering “Waaagh!” battle cries, looked a lot tougher.
Titus was equipped with the trusty Chain Sword for melee combat, a Vengeance Launcher (Warhammer 40K‘s chunky version of a grenade launcher) and special moves like the Bull Rush. Titus can charge his Ork foes, stunning them, shattering their guard, then setting them up for close quarter combat and executions—moves that will recharge the Space Marine’s health faster.
After dealing with dozens of Orks, splashing the screen with their blood and a chunky, metallic trot through the Forge World’s factories, we jumped to an earlier chapter in which the Space Marines were tasked with taking control of an orbital defence cannon.
Here we got a peek at Space Marine‘s jet pack gameplay and some vertical advancement. We weren’t just charging headlong into Ork waves. Titus strapped on a bulky set of thrusters, then bounced around the tiered, rocky level in short bursts. It’s the kind of jet pack-powered gameplay one might expect from a Tribes or Halo: Reach, only slower-paced and less acrobatic. Credit to developers Relic here, it looked like the thrusters on Titus’ shoulders were doing some serious work lifting this marine off the ground.
The jet pack comes with its combat advantages. Titus can perform a deadly ground pound attack (“Death From Above,” pictured at top) with the thing.
Our demo wrapped with a jump forward into the game’s fourth major chapter, “The Coming of the Chaos”. Warhammer 40,000 fans likely won’t be surprised to learn the game introduces the forces of Chaos at this stage.
That’s the thing about Space Marine for me. It’s ominous and imposing, like its warriors, strangely beautiful in parts, mostly dreary and grim in others. It’s not an ugly game, as Titus and his enemies are lovingly detailed in their ornate armour and alien forms. Things move smoothly. Hundreds of pounds of marine armour move hypnotically as Titus runs. Orks die spectacularly. But it is a game about an ugly war on an unattractive planet, a violent fantasy that’s at least visually interesting if not immediately appealing to this non-fan of things Warhammer.
Still, Warhammer 40,000: Space Marine has a certain style – make sure to check out new media in the gallery – even if it’s not the most convincingly inventive of third-person shooters. We’ll have to see how the promise of seamless melee and gunplay feels for ourselves at E3 2011 to be sure.
Warhammer 40,000: Space Marine is scheduled to be released worldwide for the Xbox 360, PlayStation 3 and Windows PC on September 6, 2011.