Xbox Live Indie Studios Can Now Pick Their Publishing Dates

Xbox Live Indie Studios Can Now Pick Their Publishing Dates
To sign up for our daily newsletter covering the latest news, features and reviews, head HERE. For a running feed of all our stories, follow us on Twitter HERE. Or you can bookmark the Kotaku Australia homepage to visit whenever you need a news fix.

The Xbox Live Indie Games channel just put through a key change that should help publishers with marketing efforts for their games. Now, once a title has passed peer review, the developer may pick the date it publishes to the service.

What this means for consumers is that collaborative events such as the Indie Games Winter Uprising will be more coordinated, and less susceptible to titles missing a release date because they were stuck in approval.

Armless Octopus, the Xbox Live Indie Games review site, notes that reaction to the change is mixed-to-positive among the development community. Some cheered the decision, saying the chance to schedule releases helps them plan game promotion more sensibly. Others noted that scheduling would likely open a stampede to release on specific days (like, Friday) and a “game of chicken” trying to figure out the best time.

XBLIG Developers Can Now Choose Their Release Date [Armless Octopus]


  • i don’t get why aussies are treated with such contempt by the Australian divisions of [especially] Nintendo, BUT CERTAINLY ALSO Microsoft and Sony.

    I will be chosing my next next-gen hardware carefully -I want access to all the games everyone else is enjoying in the usa etc.

    It’s STUPID we cant have indie games here!!!!!!!!!!!!!!!!!!!!!!!!!

    • It’s actually probably a classification thing — legally, all games sold in Australia must be officially approved and rated by the Australian Classification Board. As there’s no provision in Australian law for releasing unrated entertainment products — and Xbox Live Indie Games releases are not rated at all — that essentially prevents the whole thing from being made available here.

Show more comments

Log in to comment on this story!