Backbreaker: Vengeance Costs More Than Backbreaker’s Current Price

Backbreaker: Vengeance Costs More Than Backbreaker’s Current Price

Backbreaker: Vengeance got an Xbox Live release date on Wednesday but no price. Now the game’s developer has followed up with one: 1200 Microsoft points.

Not only is that well more than the iOS version of the game and its predecessor ($1.19 each) but, as Pasta Padre points out, it’s more than what you can pay for a new copy of the original game right now.

Remember, Vengeance is a sequel to the “Tackle Alley” minigame of the original Backbreaker, not the full title itself. 2010’s Backbreaker currently goes for $US13.99 on Amazon and at Best Buy, $US12.49 or less from Half (like new) (and $US17.99 at GameStop).

The Xbox 360 version of Backbreaker: Vengeance does look to carry a new gameplay mode, and it will be presented in high definition, and is playable with a standard controller, features that the iOS versions don’t pack, of course. That said, 1200 MSP is a smidge steep, and the price announcement trailing the release news by two days does not look good on its face.

The game releases on Xbox Live globally on June 29. A PS3 version will follow a few weeks later, but it will be available only in Europe.

Backbreaker: Vengeance Carries Hefty Price [Pasta Padre]


  • Go back and have a look at the initial price point for XBLA game releases… 1200 points more often than not.

    You compare a 12 month old retial game which did not sell that well (demand is low so price is low) and then also compare this to an iOS game, which is currently being sold for a buck. Neither of these games include the variety of play modes, multiplayer over XBL (for all play modes) when compared to the simple version of TA that was in the original game.

    This is an entirely new game that features a number of play modes including 4 player multi support. Why would you compare prices between old games or different platforms. They are not the same game and are only indirectly linked.

    Ultimately the consumer will make the best decision for them. Each offers a different experience so buy the one that is right for you. It just frustrates me that this article implies that the expectation was that the price would be similar to the iOS version, or that perhaps the developers would have reviewed their retail release price, and then adjust the new release price accordingly for a new game?

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