LunchTimeWaster: Nostalgia... TO THE MAX!

It feels like I'm playing MaXploder on a Commodore 64 emulator - and I mean that in the best possible sense. That's simply how similar the game is to old-school titles I'd spend hours playing through as a youngster. It's also well made, clever, and a little short - but you only have your lunchbreak to play, so that shouldn't be too much of a problem.

Regardless of how old the game feels - in a good way - it also feels quite fresh. Part of that is testament to the refined jump mechanics and the way it feels rewarding to simply play around in the game world.

Your core ability in MaXploder is to create explosion, which change the environment, hence allowing you to solve puzzles. It works well, and becomes increasingly complex as the game progresses, the way great design should.

Really enjoying this game so far.

MaXploder [Kongregate]


    I think if I was some kind of explosive/spelunking master, I would probably put a slightly longer fuse on my bombs...

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