LunchTimeWaster: Where The Hell Am I?

The power of cheaply made flash games, with little to no focus on aesthetics, is an ability to focus directly on innovative game mechanics – mechanics that utterly shine through, regardless of how the game looks. Where Am I is fun. It will also be fun 2000 years from now. It’s clever, unique and fiendishly frustrating.

Where Am I is a maze game – but you can’t see where the maze is. You have to find it. Each time you touch a specific part of the maze, some of it will show up – but not all of it. Essentially you have to feel your way through the maze, and this makes for a tactile experience. It is a puzzle to be remembered, then solved.

If you’ll allow me a little self-indulgence, Where Am I feels like an abstract metaphor for being blind – I’d love to see this concept integrated into a fully developed AAA experience. This idea works amazingly well. Can someone please take note?

Where Am I [Armor Games]


The Cheapest NBN 1000 Plans

Looking to bump up your internet connection and save a few bucks? Here are the cheapest plans available.

At Kotaku, we independently select and write about stuff we love and think you'll like too. We have affiliate and advertising partnerships, which means we may collect a share of sales or other compensation from the links on this page. BTW – prices are accurate and items in stock at the time of posting.

Comments


3 responses to “LunchTimeWaster: Where The Hell Am I?”

Leave a Reply

Your email address will not be published. Required fields are marked *