One Of The Few Ways You Could Genuinely Improve Half-Life

There's been a trend in recent shooters to make things more immediate. Bob the camera around a little, show your character's arms and legs more often. That kind of business wasn't around in 1998, when Half-Life was released.

But what if it was? Or what if the game was re-released now with all the extra wobble and scientist limbs you could ever want?

It may look like this. And I like it. So long as you never see his face or hear him say anything, you're still getting the whole "silent protagonist" deal with Gordon Freeman you've always got, only now you wouldn't get that "floating gun platform" feeling that you only notice when you go back and play older shooters.

Fun fact: this was made by James Benson, the same guy who did that awesome Team Fortress 2 dance video from last year.


    I love it! After all these years the music of Half-Life still has the ability to get me pumped up :)

    Wow that brings back memories.

    Sooo awesome, I love FPSs that have this level of detail in the first person animations. BF3 looks like it's going to do that well.

    Hell Yeah! The most jarring thing about Half Life 2 (I've never played the first one) is picking up boxes (before you get the grav gun) without your hands

    Doom used to bob the camera when you moved :)

    Half-Life is one of the very few games that I keep playing over and over again... but nothing will ever be as awesome as that first time *weeps softly*

    All kidding aside, this trailer is fantastic. I couldn't even imagine how blown my mind would have been if the game had been animated that way in '98...

    zombie 'goast' arms? Seriously? Google Chrome comes with a spell checker, ya know :P

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