Take A Tour Of BioShock Infinite's Thrill Ride In The Sky

Watching the BioShock Infinite demonstration at E3, I formed the mistaken impression that the thrill-ride skylines of Columbia had, within the game's story, always been intended as a primary mode of personal transportation. They aren't, as Irrational Games' Ken Levine explains in this four-minute video featuring lots of gameplay.

Originally the skylines were a means of transporting cargo. As Columbia descended into conflict, they became a means of improvised combat between the Founders and the Vox Populi, the two warring factions. Conceptually, they take their inspiration from Levine's love of wooden roller coasters.


    City under the sea, city floating in air.

    Now presenting: Bioshock Earth! Set in a city... on the ground!

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