The Towering, Mechanical Art Of Killzone 3

The Towering, Mechanical Art Of Killzone 3
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The Killzone series may be mired in darkness and a convoluted storyline, but one thing that always keeps me coming back to the games is their industrial design.

It has such amazing weapons, vehicles and technology. They look like they’re from the future, sure, but they also look like they work, get dirty and break down, just like they do in the real world, a rarity in video game science fiction design.

These images, from Killzone 3, were done by Karakter, a concept art studio based in Germany and The Netherlands. They’re mostly of some of the game’s largest, most impressive installations and vehicles, though there’s some environment art in there as well.

If you like what you see, the team’s website also has examples of their work on games like Assassin’s Creed II, Anno 1404 and BattleForge.

As usual, to see the larger images in all their glory, click on “expand” on the gallery screen.

Fine Art is a celebration of the work of video game artists. If you’re in the business and have some concept, environment or character art you’d like to share, drop us a line!


  • Art design has always been one of Killzone’s greatest strengths, right from the very first game.

    The art is a damn sight better than the voice acting, that’s for sure 😛

  • A lot of those look quite functional, which I find impressive. Back when everything seemed to be referencing stuff from JRPG’s, everything had to have big extra bits for no reason, or come out at ridiculous angles just to be cool.

  • The art direction in the killzone series is definitely top notch, i think it’s what makes it stand out more than miltary shooter x.

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