BioShock For PlayStation Vita Will Be An All-New, Weird Experiment

BioShock For PlayStation Vita Will Be An All-New, Weird Experiment

Ken Levine and Irrational Games are going to get all weird on you with the next BioShock game – not BioShock Infinite, the one after that, the one coming to Sony’s new PlayStation Vita at some point.

BioShock creative director Ken Levine tells IGN that the next entry in the series that he announced at E3 2011 is “going to be strange and surprising to people”, much in the same way that BioShock Infinite left fans of the first game scratching their heads.

“I think when we launched Infinite, people said, ‘Wait, what, what are you doing?'” Levine says. “I think we always want to surprise people. If I’m just saying, ‘Here’s BioShock 1 on Vita’… you don’t need us to do that. Somebody could make that happen if they wanted that to happen.”

BioShock Vita, Levine explains that this “core game” is “its own thing, being built from the ground up” for Sony’s PSP successor, not a casual leaning spin-off.

“For us, it’s like, ‘Hey, here’s this weird experiment you want to do’,” Levine continued. “Experiments always carry risks, though. That’s been the experience of working on BioShock Infinite. And working on BioShock. People saying, ‘This is weird, risky, I don’t understand.'”

After impressing us with the original BioShock and its skyward semi-sequel, we’re going to give Irrational the benefit of the doubt. We’ll try our damnedest to understand what BioShock Vita is aiming for, Ken. Promise.

BioShock Infinite and Beyond [IGN]


  • So instead of being a “casual-leaning” game like Altair’s Chronicles where fans of the AC series didn’t need to play it, this will be a proper part of the Bioshock universe?

      • Actually they kinda do. Sure you can play Bioshock 2 by itself but you miss out on a lot of stuff if you haven’t played the first one. As for Infinite, it has already been said that it’s tied to the other games just not how.

        Plus why shouldn’t they tie together?

        • i think bioshock 2 is the exact example for why they shouldn’t tie together.

          It didn’t distinguish itself as a great game. had no real conclusion and was really just an excuse to use rapture again.

          Oh and add MP

          • See I felt the opposite. I loved every second of Bioshock 2 and thought it was a perfect sequel and was a great view of another side of Rapture.

            I feel that Bioshock 2’s only real flaw was that it was a sequel. Bioshock had created such waves (pun somewhat intended) by being such an unique and fresh idea that the sequel was always going to suffer from not having that same fresh feel.

            It’s the same as AC2 versus AC:Brotherhood or Infamous versus Infamous 2 etc etc. All wonderfully awesome games that people enjoyed but the complaints about the sequels were all some form of “loved it but it lacked the excitement of the first one”.

  • So they’ve gone underwater and up in the air. What else is there? City made of ice under one of the poles? Outer space? Maybe there will be a city made out of fire where everything is on fire the whole time and the player is also on fire and trying to make things not be on fire anymore. They’ll call it Bioshock Fire.

  • Goddamn it. Am I going to have to buy a Vita to play just this one game?

    …maybe I can sell it afterward?

  • No no no, just make this on Wii U instead! Damn you Ken Levine for bursting the Wii U bubble! Everything was looking so much better…. I DON’T WANT TO PLAY WITH MIIS ANYMORE!


  • Sounds like they are at least taking it seriously, so this is a good thing.

    Though, I also hope that it will be a Vita/PS3 transfarrrrrrrrring type game.

  • Lemme guess… You’re a cyborg/hacker trapped on a space station and following the directives of a rampant A.I. named ‘DOSHAN’ and they’re gonna name it “Bioshock Unlimited”…

    *still annoyed at the title of Bioshock Infinite*

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