In Memory Of The Original Castle Wolfenstein (the One That Wasn't In 3D)

It's a slightly sad quirk of video game history that id Software's Wolfenstein 3D is lauded as a masterpiece of gaming while the title it was heavily inspired by - name and all - is afforded no such honour.

Yet id's comic blaster owes everything to a stealth game released in 1981 called simply Castle Wolfenstein.

The game was developed by now-defunct Muse Software, with much of the work being done by Silas Warner, a literal giant in the field of game development (Warner was 6'9").

Castle Wolfenstein is in many ways a precursor to Metal Gear, in that it was played from a top-down perspective, and emphasised exploration and stealth at the expense of balls-to-the-wall action (though there was still killing to be had if you felt like using some of the game's rarest commodity, ammunition).

You played a prisoner in said Castle Wolfenstein, who upon busting out had to find some Nazi war plans then make your way out to freedom. The castle was made up of around 60 individual rooms, or "levels", with many of them featuring both Nazi guards and, more impressively, destructible environments, with interior walls able to be wiped out by explosive devices.

While Castle Wolfenstein was notable for all of the above, along with the fact it included actual lines of digitised speech (a rare treat in 1981), what's more interesting is how much it influenced the development of id's shooter over ten years later.

Not only did id lift the name (there was no actual Castle Wolfenstein, but because Muse had let the original game's rights lapse, id were free to use it as a title), it paid homage to the overall premise of the game, and even recreated the original's opening: in the 1981 game, you begin in a prison cell with a pistol, just like you do in Wolfenstein 3D.

Castle Wolfenstein was followed in 1984 by Beyond Castle Wolfenstein, which this time works in reverse, as you had to infiltrate a Nazi bunker (as opposed to escaping from one) and kill Adolf Hitler. Aside from the change in setting, gameplay and graphics remained largely the same.

Both games ended up being released on the Apple II, Commodore 64, Atari and PC. Sadly, their creator Silas Warner passed away in 2004 following a long battle with kidney disease.

FUN FACT: Silas Warner, who wrote both games, was also classical music composer. You can download one of his works here. Total Recall is a look back at the history of video games through their characters, franchises, developers and trends.


    After watching 2min of that video, I can see why everyone chose to forget it...

      Forget nothing! Back in the day, it was the best game around! You kids nowadays don't seem to appreciate that games had to start SOMEWHERE. We're taking 1981 here. None of your fancy graphics!

      Ah, I still remember the dread of hearing the guards yell "ACHTUNG!" Awesome stuff!

    I've also heard Wolfenstein was going to follow in the original's stealth footsteps, including stealing enemy uniforms and stealth kills, but the features ended up being dropped in favour of something simpler.
    One can't help but wonder what the gaming scene would look like now if the pivotal game of the FPS had been a deeper, more strategic experience.

      Probably the same as it is now, except a title named Wolfenstein 3D would be forotten in the annals of history, only to be referenced in 2011 by an article entitled "In Memory Of The Original Wolfenstein 3D (the One That Wasn’t Return to Castle Wolfenstein)".

    I think digitised speech wasn't so much a rare treat as it was ear rape.

    Would be good to see these articles collected together and out as an e-book. (no need to add the always present 'but I dont' like it' comments from the peanut gallery.

    Did "Beyond" just remove the destructible walls aspect or did that playthrough skip it? Also was there more than one way to deal with guards other than "here's my papers"?

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