The Gritty Golden Cities Of Deus Ex: Human Revolution

In order to create the most immersive settings possible for Deus Ex: Human Revolution, the Eidos Montreal team had to build shining cities of the future from the ground up, and then they had to get them dirty.

It's one thing to create a futuristic city that's filled with clean lines and glowing lights. It's a much more difficult task to create such a city that still coveys the feeling of having been lived in. Eidos Montreal dirties up a city real good, from creating faux companies to plaster advertisements on every salable surface, to tossing about the sort of clutter you and I wouldn't bat an eyelash at in real life.

What they've wound up with is exactly the sort of Blade Runner-esque urban sprawl a guy could get lost in for hours. Looking forward to it.


Comments

    Part of the point of the original Deus Ex was that all the cities were based on the actual layouts. Lots of maps and photos were used to create fairly faithful reconstructions of New York, Hong Kong and Paris. Gameplay and computational limitations meant that they weren't perfect by any means, but it certainly wasn't ground up.

    Kotaku! you already showed me this!

    Reminds me of BTTF shooting 1955, then messing it all up to look like 1985.

    Looking pretty good...I was initially weary of the yellow filter but seeing it applied on a grand scale like that...I like it. It works well. Now hopefully the map design is on the same/similar level to the original Deus Ex.

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