This Kinect Game Is A Literal Sandbox

Project Mimicry, an indie concept piece for Kinect, is a sandbox game in the truest sense of the word: it uses a real box of sand as the game's controller.

There's currently not much game to the project, developers Monobanda content to instead let players build their own experiences making things like obstacle courses or race tracks.

Project Mimicry works like this: a Kinect camera watches a box of sand. Players mould the sand into whatever shape they desire, and the resulting form is generated in the game as a level.

There are a few neat touches to Mimicry, like giving tall "mountains" snow and turning recesses into lakes. Everything's still in the very early stages, so there's not much to go on than that, but you can check out how it works in the clip above.

[Project Mimicry]


Comments

    This looks more like an AR project than a game... music was nice though. Maybe if the balls were anything else, that would make it better?

    This is actually a surprising and unique idea.

    I know it is early stages, but if they could get ride of the sand and allow us to make the level in a 'virtual' sandbox it would be quite an achievement.

    There is so much potential here... in-game level creators have always been pretty limited, but what if you could create a Micro Machines track out of cardboard boxes, cans of baked beans and LEGO blocks? Or custom terrain for Army Men, Warhammer, Mechwarrior?
    How about it reads the contours of my face so my chiseled ruggedness can adorn my in-game character or social avatar?

    Soo much for controller less...

    Now i need a sand pit in my room :/

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